What Laptop is best/will work?
Fennario3D
Posts: 11
in New Users
Hi I'm very new and trying to figure this all out. I can't even get past the tutorial in daz3d. I let it try and render for like 24 hours and it still didnt complete. I have a HP Envy x360 64 bit with 16 gig RAM. Is this not sufficient? And what can I do to actually get my renders working? If this laptop wont work, what laptop can I get to actually crank out renders as a hobby? I dont have room for a desktop computer so for now a laptop is necesarry! Any input is helpful! Thanks!
Comments
I'm new too. My understanding so far is that iRay renders are very slow (but high quality) for many or most people.
If you go to Render/Render Settings you can change from iRay to Basic OpenGL, which I believe is faster, but lower quality.
What I do is screen record the Viewport, which is of course full speed, but probably lowest quality. I'm finding it usable for now.
Everybody here knows more than I, so keep reading what they have to say.
If you are doing Iray renders, an nVidea graphics card is advisable, preferably one with more than 4GB if you are rendering larger scenes. Whatever laptop you are using would best have one.
I always render in Iray (generally) or 3Dlight (sometimes, either when the scene is "too heavy" for my computer to handle it in Iray, or when I'm using pretty much only older assets not adapted to Iray). I never tried the other options. I just did so with open GL and intermediate open GL. First, I got a warning telling me that "obscuring the viewport might corrupt the final image". I don't even know what it means. Maybe that's why I had the issues descibed below????
OpenGL gave me an image pretty instantaneously, but transparent surfaces (windows, a glass, part of the hair) were appearing in the render as the checkered grey surfaces typical of transparent stuff in image editors (see attached picture, since what I write is most certainly not clear). Intermediate GL was a bit longer, and was a bit better for the transparent surfaces, but there still were some that weren't rendered. And of top of it, there were now patches of skin of a different color (see the second image).
So, I'm not very sure what open GL is good for, but seemingly not to render ordinary images.
And I've no clue what "scripted Dlight" does. Could someone tell me?