Removing walls that don't have an invisibility option

Sometimes a building doesn’t have the option to make its walls invisible (so you can’t pull back the camera to render larger sections of the inside rooms). I believe in the past I came across a tool or option in DAZ that lets you temporarily slice off a section of an object - either horizontally or vertically. I remember slicing off the front of a two story building so I could see inside. Does anyone know where that tool or option is?

Comments

  • Joe827Joe827 Posts: 229
    LD1 said:

    I remember slicing off the front of a two story building so I could see inside. Does anyone know where that tool or option is?

    Does Geometry Editor sound familiar?  I've used it to temporarily hide polygons before.

  • LD1LD1 Posts: 139

    The Geometry Editor does let me make walls invisible, which is a step in the right direction. But it makes all of the walls invisible on the building that I am trying to look inside. So I can’t render since there is no back or side walls. 

    I remember the instructions that I read said that this “Option” will slice away everything in its path. So if you have a two story building and you only want to see inside the first floor - it will also remove the front of the second floor.

    I remember slicing away the front and being able to see the inside room contents including the back wall and side walls.

    But thanks for the Geometry Editor tip - if I want to render an interior scene looking almost straight down through the now invisible roof (with no walls) at least this will work.

  • The Geometry Editor can be used selectively, but what you are thinking of is, I suspect, the Iray Section Plane from the Create menu

  • LD1LD1 Posts: 139

    That's what I was looking for! Thanks Richard!

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