Spinning the model 360-degree?

SeventhRoar666SeventhRoar666 Posts: 126

One pose I have to get done is a spinning kick, and I think i'm getting nuts, please don't say the model can only spin 180-degree. It exist a work around, every majour combat pose demand a spinning degree, from swords, from axes, and even sometimes with spears depending on the attack.

 

Also flips where the model flip around like in metroid is impossible to do. Any ideas?

Post edited by SeventhRoar666 on

Comments

  • You mean an animation? Have you tried going from 180 to -180 between 2 frames? Then you should be able to continue the spin.

  • SeventhRoar666SeventhRoar666 Posts: 126
    edited January 2019

    I will try that, thanks. No, the model bugs up, when you do that it starts to flip around. even when you move the sliders. This is really frustrating, genesis 1 does not lack this feature. a flip in the air with G8 or G3 is impossible.

    Post edited by SeventhRoar666 on
  • 3WC3WC Posts: 1,114

    Turn off limits, then you can spin 360+ degrees.

  • SeventhRoar666SeventhRoar666 Posts: 126
    edited January 2019

    where is limits located? I got it, thanks everyone for the help.

    Post edited by SeventhRoar666 on
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