Editing an aniblock

I have a ton of G2 aniblocks which are mostly useless because my character sets are based on G3.  First why so many great G2 aniblocks and such a scaracity for G3 characters.  Having G3 verions would solve the problem.

But then there is a script to convert G2 Female to G3 Female which "sort of" works. But it won't work with male figures and I cannot find the male counterpart for that script. 

In many cases aniblocks for G3 female seem to function on G3 Male for the most part with the exception of those converted by the script. Certain portions of the anatomy simple don't work and you can't force any corrections.

The converter seems to result in some improper conversions leading to arms poking through other body parts with no way to fix them that I can find.

The one visible key frame has the letter "c" and seems totally uneditable and adding new keyframes in an attempt to over ride the errors is ignored.

You obvioulsy can't delete that keyframe as your figure is just deleted.

So...

1)  Where are all the G3 aniblocks?

2) How can I correctly convert G2  aniblocks to G3 while retaining the ability to edit errors?

Thanks for any insight into this issue.

Comments

  • Yes there is , look for the "Michael Alive" available for Genesis3.

  • wolf359wolf359 Posts: 3,837

     

    1)  Where are all the G3 aniblocks?

    2) How can I correctly convert G2  aniblocks to G3 while retaining the ability to edit errors?

    Thanks for any insight into this issue.

     

    Make sure you have the full version of the animate 2 plugin so you can bake the animation to key frames.

    Make sure you buy the  Daz graphMate plugin, from the Daz store, for editing the keyframes

    Make sure you get the free key fram culling script from Mcasual's site to reduce
    your keyframes down to a managble sparsity in graphmate
    https://sites.google.com/site/mcasualsdazscripts/


    To convert your G1-2 animation data to G3 /8
    follow the  instructions outlined in the thread linked below 
    https://www.daz3d.com/forums/discussion/comment/3675321/
     

     

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