My webcomic - Holy Toledo!
d-j-o
Posts: 345
Here is the start of my web comic called- Holy Toledo. I think the majority of stuff is Daz content and rendered in Carrara.
Here is the website. - http://dogst.com/ (it was a domain I already had parked, so I had to make it work)
The last page isn't finished, still have to render the next set of pages, but I thought I could get some constructive criticism on what I have done so far. GTA V is really cutting into my set up time so I haven't been able to pump out the pages like I thought I was going to.
Dan
Post edited by d-j-o on
Comments
I like it but the "outdoor" shots are a little dark (visibility) and content and imagery are really good but text can make or break a good comic and your font choices don't always fit the story. Consider something that puts a punch behind your work.
Blambot.com has some good free ones and some good pricey ones too, also check out dafonts.com
Okay, going to sound harsh but real-world reaction is this:
If you want people to be interested and stay involved, I wouldn't post that you don't know how many pages/issues are going to be made. I don't want to invest time in something that isn't going anywhere, or doesn't have a plan of action. It also seems very amateurish. Just state that currently there are 8 pages with more "currently in production."
Hope it works out well for you :)
Cathie
thanks, that's why I asked, both concerns never occurred to me.
I just used a comic book font, never thought about a font fitting the story
As for the story length, I'll have to clarify . it's a finished story, 90 pages or so movie script format, but I'll never have a chance to animate it, So I decided a comic book.
I haven't quite got down the comic pages to movie script ratio, plus I'm adding and removing content as I feel it will help. it will be broken into chapters.
thanks,
Dan
Please read and re-read this topic, here you will find a content capable of enriching it, read without skipping pages with pacienca, and will understand what you need:
http://www.daz3d.com/forums/discussion/19877/
Wow, tough thread to read, it goes off in so many different directions.
rather, it addresses several aspects of the production of a story comic.
you will get some discussion of illumination, poses comical effects of movements (movements lines) and onomatopoeic language typical of comics.
all this will be an enrichment for you ... I think
I render in carrara, but I did like the lighting tips for daz, there are some nice shaders I would like to try, but I never liked the lighting, now I'll have to try out the tips.
Dan
Comic strips are composed of still images, which gives life / breath, feeling of movement and dynamics that make art, are the lines of motion.
it differentiates one comic strip "hard" (lifeless), a comic strip with dynamic action, which causes the impact in their scenes, and that he holds concupsencia the reader's eyes.
Here are examples of lines of motion:
http://www.daz3d.com/forums/discussion/19877/P90
http://www.daz3d.com/forums/discussion/19877/P105
http://www.daz3d.com/forums/discussion/19877/P120
http://www.daz3d.com/forums/discussion/19877/P165
http://www.daz3d.com/forums/discussion/19877/P180
Your motion action images are great, as well as the tip to show what happens after.
which image editors you use?
mean for Art-Final, or as some know: Postwork
I use Photoshop CS2.
Hmmm, good.
I use photoshop Cs2, Gimp, Photo editor, and PhotoScape.
one or two tools for each.
in gimp you can create lines like these in the picture below: