My webcomic - Holy Toledo!

d-j-od-j-o Posts: 345
edited October 2013 in The Commons

Here is the start of my web comic called- Holy Toledo. I think the majority of stuff is Daz content and rendered in Carrara.

Here is the website. - http://dogst.com/ (it was a domain I already had parked, so I had to make it work)

The last page isn't finished, still have to render the next set of pages, but I thought I could get some constructive criticism on what I have done so far. GTA V is really cutting into my set up time so I haven't been able to pump out the pages like I thought I was going to.


Dan

Post edited by d-j-o on

Comments

  • StratDragonStratDragon Posts: 3,251
    edited December 1969

    I like it but the "outdoor" shots are a little dark (visibility) and content and imagery are really good but text can make or break a good comic and your font choices don't always fit the story. Consider something that puts a punch behind your work.
    Blambot.com has some good free ones and some good pricey ones too, also check out dafonts.com

  • NovicaNovica Posts: 23,905
    edited December 1969

    Okay, going to sound harsh but real-world reaction is this:
    If you want people to be interested and stay involved, I wouldn't post that you don't know how many pages/issues are going to be made. I don't want to invest time in something that isn't going anywhere, or doesn't have a plan of action. It also seems very amateurish. Just state that currently there are 8 pages with more "currently in production."

    Hope it works out well for you :)
    Cathie

  • d-j-od-j-o Posts: 345
    edited December 1969

    thanks, that's why I asked, both concerns never occurred to me.

    I just used a comic book font, never thought about a font fitting the story

    As for the story length, I'll have to clarify . it's a finished story, 90 pages or so movie script format, but I'll never have a chance to animate it, So I decided a comic book.
    I haven't quite got down the comic pages to movie script ratio, plus I'm adding and removing content as I feel it will help. it will be broken into chapters.

    thanks,
    Dan

  • jorge dorlandojorge dorlando Posts: 1,157
    edited December 1969

    Please read and re-read this topic, here you will find a content capable of enriching it, read without skipping pages with pacienca, and will understand what you need:
    http://www.daz3d.com/forums/discussion/19877/

  • d-j-od-j-o Posts: 345
    edited December 1969

    Please read and re-read this topic, here you will find a content capable of enriching it, read without skipping pages with pacienca, and will understand what you need:
    http://www.daz3d.com/forums/discussion/19877/

    Wow, tough thread to read, it goes off in so many different directions.

  • jorge dorlandojorge dorlando Posts: 1,157
    edited December 1969

    rather, it addresses several aspects of the production of a story comic.
    you will get some discussion of illumination, poses comical effects of movements (movements lines) and onomatopoeic language typical of comics.
    all this will be an enrichment for you ... I think

  • d-j-od-j-o Posts: 345
    edited December 1969

    I render in carrara, but I did like the lighting tips for daz, there are some nice shaders I would like to try, but I never liked the lighting, now I'll have to try out the tips.


    Dan

  • jorge dorlandojorge dorlando Posts: 1,157
    edited December 1969

    kashyyyk said:
    I render in carrara, but I did like the lighting tips for daz, there are some nice shaders I would like to try, but I never liked the lighting, now I'll have to try out the tips.


    Dan


    Comic strips are composed of still images, which gives life / breath, feeling of movement and dynamics that make art, are the lines of motion.
    it differentiates one comic strip "hard" (lifeless), a comic strip with dynamic action, which causes the impact in their scenes, and that he holds concupsencia the reader's eyes.
    Here are examples of lines of motion:
    http://www.daz3d.com/forums/discussion/19877/P90

    http://www.daz3d.com/forums/discussion/19877/P105

    http://www.daz3d.com/forums/discussion/19877/P120

    http://www.daz3d.com/forums/discussion/19877/P165

    http://www.daz3d.com/forums/discussion/19877/P180

  • d-j-od-j-o Posts: 345
    edited December 1969

    Your motion action images are great, as well as the tip to show what happens after.

  • jorge dorlandojorge dorlando Posts: 1,157
    edited December 1969

    which image editors you use?
    mean for Art-Final, or as some know: Postwork

  • d-j-od-j-o Posts: 345
    edited December 1969

    I use Photoshop CS2.

  • jorge dorlandojorge dorlando Posts: 1,157
    edited December 1969

    Hmmm, good.
    I use photoshop Cs2, Gimp, Photo editor, and PhotoScape.
    one or two tools for each.
    in gimp you can create lines like these in the picture below:

    renderakvis_modifiedpb.jpg
    900 x 533 - 219K
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