Poser Native Unit conversion to DAZ Studio
deepred6502
Posts: 332
If, like me, you find yourselves having to rework the XYZ positioning of certain Poser objects in DAZ Studio, here's a sprinkling of advice.
By trial and error, I've worked out the conversion from Poser Native Units to DAZ Studio metric units is 1x PNU = 28.352663924957257058361443556213 cm. So far it's the case with camera presets, where the Y position is normal but the X and Z positions are not. I've yet to do further work with figures and props.
Anyone else with corrections and similar experiences, feel free to share them.
Comments
It might be a little more complicated......
https://www.daz3d.com/forums/discussion/72805/poser-people-and-scale-in-ds-what-are-the-differences
https://www.renderosity.com/mod/forumpro/?thread_id=2765126
Update: this conversion applies to just Poser camera presets. In addition, the focal length should be exactly doubled in DAZ Studio. If I can get round to it, I might try and write a script to do the conversions.
The reason we even today have so much content that's not made to any scale was Poser not really having any uniform scale to speak of.