Mats/Map making advice required

john1720john1720 Posts: 39

Hi to everyone,
I am working in Daz3d to recreate the customised costume as seen in (Pic 2.)
(Pic 1 shows the Xurge3D 'V4 Barbarian' in its original form as purchased.)
 
I have, through much reading/learning here & elsewhere, managed to create the custom chest armour using a Trans Map. (Pic 3.)

Please could someone explain how I can keep the original patterning, But change the colour/metal material as in pic2.

I'm stumped and would be happy to buy a metal shader product, if it could do the job as good as in the pic.
There is also the question of how to handle Bump/Displacement to get the more heavily sculpted look.
I hope some people can help me out as I've hit the wall.
I've included an image of the two maps that come with the Xurge3D product.
Thanks,
John.

 

image

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Post edited by Richard Haseltine on

Comments

  • felisfelis Posts: 4,676

    I would assume that the textures are just painted on, maybe supported by normal maps.

    Based on that, I think the most efficient way is to use a picture editing program, and then in there filter by color, and then change the tone to match your wish.

  • Thanks felis. I'll make normal and try it out. Do you think it will give the armour a metallic, reflective surface?  The product comes with a Displacement mat but it does not autoload. 

     

  • felisfelis Posts: 4,676
    edited January 2019

    If the product comes with a displacement map, you can try both with and without and see the difference. The requirement for using displacement in Iray is that the mesh is dense enough, so it migth be needed to add or increase sub-d.

    Post edited by felis on
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