Ugly toes in Genesis 2 issue
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Hi... something werid happened to the toes of the foot in this model of Genesis 2. I've tried to reset in all the possible ways: shape, element.... but none works, even all the fgure shape. I don't want to loose the actual figure configuration cause i've used in other pics but i need to put ok that toes cause it deforms all the shoes.
Hope someone knows what to do. Thanks
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Comments
I see in the screenshot there is a d-former on the feet. Not sure if there is one on the toes. I am not sure how G2 is setup vs G3/G8 but if you can select either the foot or toe hierarchy or full figure to see if there is a d-former added that may be causing it.
There is no derformer. Is not the first time that happens wioth a genesis 2 model.
There is a dFormer, whether it's affecting the feet or not - we can see the field lines as well as the tool tip.
Yes, yes but it does not affect the foot... i think these happnes when the foot is adapted to some shoes and never come back to the normal state
Try selecting all of the foot bones, then use Edit>Figure>Zero>Zero Selected Item(s) Pose and Zero Selected Item(s) Shape.
I've checked again and the deformer is applied to other objects. And i've done the zero thing several times, is not working even when used in all the figure
Have you loaded a fresh copy of the figure to make sure they really are different?
Yep, the toes are diferent. Right now, i've saved the pose of the bad figure and applied to a new one and the toes goes wrong in the new... so i think "is the pose" then i zeroed the wromg foot and toes but nothing happens. It seems like something is corrupt in the figure and copies to other ones
Have you checked the Pose Controls for the feet on the figure node?
I'm almost shure its some kind of feet pose applied by the shoes (Wearable Presets can include poses).
To select "all of the foot bones" select one foot in the viewport then in the Scene pane right-click the foot node/bone and choose Select > Select Children from the menu. All the nodes down the hierarchy should be highlighted now in the Scene pane and there will be selection boxes of all foot bones in the viewport.
Then use Edit>Figure>Zero>Zero Selected Item(s) Pose and Zero Selected Item(s) Shape.
If its not a pose it may be a morph. With the figure root node selected check the Parameters pane there is a group for "Currently Used" at the top maybe you find something suspicious in there.
None of this works, i've tried before... Finally, i created a new figure and worked again in the shape and pose and throw away the corrupted one. Thanks all for your help