New to Daz Animation - Can't get Symmetry to work

JigSaw73JigSaw73 Posts: 80
edited December 1969 in New Users

I am new to animating in Daz Studio. I have my Mech in Daz Studio and it is rigged. I also have some preset poses but now I'm not sure how to mirror the keyframes I already setup.

So I'll attach an image and hope what I'm saying makes sense. The Mech is in the pose w/ the LEFT foot forward. I went from a standing pose to the left foot forward pose w/ 3 or 4 keyframes in between. This is the start of the walk cycle. So now, I want to:

Select a keyframe -> copy the keyframe -> go to the appropriate frame for this pose of the opposite leg -> paste the keyframe -> mirror the pose.

This is basically how I've always done it in Blender. It was a matter of copy and paste. I just don't see how it is done in Daz and I feel like I'm looking right at it and not seeing it.

I tried doing forum searches, some Google searches and looked through the FAQs but with no luck.

Also, the symmetry function doesn't do anything when I try and have the pose mirrored. This seems to be a good solution, since I can just pick the keyframe, save the pose preset from that frame, go to the desired frame, apply the pose...but then when I try "SYMMETRY" nothing happens.

Please let me know what other information I can provide or what else I can show to help you help me! Thanks!

In fact, I'm uploading a video of what I have done so far on YouTube here: http://youtu.be/wR32jEI4alA (says it'll be ready in 10 mins!). Basically, I want to finish this walk cycle so I can save it as (1) cycle and keep this thing walking...

~angel

frame67.jpg
1600 x 900 - 171K

Comments

  • Richard HaseltineRichard Haseltine Posts: 101,032
    edited December 1969

    What options are you setting in the Symmetry dialogue? Or is the dialogue not appearing? If you aren't getting the dialogue, how are you trying to launch it?

  • BoneTech3DBoneTech3D Posts: 3
    edited December 1969

    Hey man so I think the easiest way to edit key frames is through the animate2 tab. The quickest way to do symmetry tested on genesis would be bake the key frames to an aniBlock by right clicking on the dark grey portion of the animate menu. Once baked you have access to a graph editor and a bunch of other things including symmetry. What I would do from there as a quick fix would be save a mirrored and unmirrored version then combine them by using a subtrack. Hope that helps -regards

  • JigSaw73JigSaw73 Posts: 80
    edited December 1969

    Thanks for the replies. I'm sure once I get the SYMMETRY sorted out, then everything else will be easier to accomplish. I appreciate the help.

    After some more experimentation, I've discovered that the settings I'm using in the SYMMETRY dialogue (see attached) work on the Genesis figure. I'm getting to the SYMMETRY settings using "Shift + Y" as the shortcut. I put a Genesis Male in the scene, selected the "Male Gun 01" pose, used these mirror settings and his pose basically mirrored from left-to-right like I would expect.

    So that tells me it must be something with my model / skeleton / joints that isn't right, correct? I'll attach the joint hierarchy to this post also and an image of the joints. Maybe someone can see what I've done wrong.

    Thanks again.

    ~angel

    theDenierJoints_DAZ.jpg
    1600 x 900 - 314K
    hierarchy.jpg
    413 x 824 - 68K
    symmetryDialogue.jpg
    342 x 446 - 62K
  • jestmartjestmart Posts: 4,449
    edited December 1969

    Uncheck the Scale boxes and maybe the Translation boxes too.

  • Richard HaseltineRichard Haseltine Posts: 101,032
    edited December 1969

    The node should probably be set to root, rather than Selected. One thing to check is that you haven't used in any top-level pose controls, slider that affect several bones at once, as they won't be mirrored.

Sign In or Register to comment.