object or figure? ( when importing clothes for rigging)
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Hello!
Every time I import self created clothes into DAZ Studio for rigging and fitting to a model, I always ask myself the same question:
Is it an object or a figure?
What is the difference? Both have the same commands under Edit - Object/Figure - Geometry.
Does it make a difference if I choose object or figure? When is it correct to choose what?
Thanks for your answers!
Comments
I don't recall that being part of the workflow.
Import the geometry and create the clothing using the Transfer Utility.
Yes, but how do you access the Transfer Utility? I do it either with going to Edit - Object - Transfer Utility or Edit - Figure - Transfer Utility.
And after that, when you want to apply SubD or a Smoothing Modifier you can do it either with Edit - Object - Geometry or Edit - Figure - Geometry.
And thats why I ask :-)
Scene Tab, upper corner with all those tiny lines, somewhere on the list is a side arrow for the TU.
The smoothing modifier option is on the TU.
...................
images are numbered sequentially ... this is how clothing is made.
Load Figure [i.e. Genesis]
NO morphing.
Import clothing .obj
Use Transfer Utility ... whether or not one uses "templates" is one's own choice.
Very important to save the new clothing to the correct folder in the first place.
Ok, thanks. Your workflow seems to be a little different from mine. I am used to do it via the Edit menu. And there you have these two paths (options). Figure or object. Still wondering which is the correct one to use...
Well I'm sure there's many ways to carve a wheel, but the TU is the way most of us are making clothing AFAIK.
It's a very simple workflow.
One or two of Sickleyield's products add some nifty templates which include some morphed shapes ...
Otherwise one has to create one's own morphs for each clothing piece created that they wish to redistribute.
Those are done then after the clothing piece is created ... and requires the use of a modeler such as Hexagon.
Ok, ok, thanks for your explanations. But Im afraid, you do not fully understand my question. I know how to rig and save clothes. What I do NOT know and what I wonder about is the Edit menu. There you have two options for calling Transfer Utility, SubD, Smoothing Modifier and several other related things.
One way is Edit - OBJECT - ......
And the other is Edit - FIGURE - ....
And all I ask is the difference between these two paths/ways. When is something an object and when it is a figure?
Well a prop is an object ...
Clothing is a figure ...
if it's rigged, it's a figure ...
From the Edit menu concerning an .obj, calling for the TU brings up the same wizard so no difference there.
Big difference if using the Edit menu to rig items though.
Oh, sorry, now I am more confused than ever :-)
Please note that English is not my first language, so I do not always understand everything. What do you mean now? No difference, big difference? What is the difference?
It would seem to me that it is both. A figure is a figure but its also an object because its an object in a scene
Either that or the programmers were high on sugar the day they did those options and forgot to remove one of them.
The commands that appear in both Edit>Figure and Edit>Object are duplicates, they are there for convenience but they have the same effect. There are things that appear only in one of the menus, however.
So it does not matter which one I use? Good to hear, thats all I wanted to know.
Thank you!