Body and Face Morph not showing different results.
Hi all,
I am reasonably new to DAZ3d (have built a few characters before), but am wanting to get a bit of extra quality out of a character that I am working on for a project.
I recently pruchased this model : https://www.daz3d.com/vladimir-8 , and when I loaded it in, I was unable to get the vein/ skin details found in the preview shots. So, I bought the add on: https://www.daz3d.com/vladimir-8-hd-add-on . Everything seams to have installed properly, but for the life of me, cannot tell the different between the two, even when zooming extremely close up and doing iray previews.
Does this morph make any changes to the mesh, or is it just a texture modifier? I have gone through all the sliders in the shaping tab, and I can increase "details", but makes no real difference. My goal is to then export and set up in C4D. any suggestions, or ideas on what Im doing wrong?
Comments
How are you rendering? I'm not sure if Iray Preview mode shows the HD deails at Render Subdivision level, at least if it's set to Interactive mode (Draw Settings pane). Select the figure and look at the division levels in the Mesh Resolution group in the parametrs pane - the non-Iray preview modes certainly don't use the render setting, a full iray render will, a 3Delight render will divide the emsh as needed regardless of settings. Lighting is also a factor - a diffuse light may well blur out the fine detail.
According to the product store page, there's a preset called "Vladimir 8 Normal Maps On - Veins", have you applied that?
It looks like the human error lied within the object subdivision under the paremeer tab. Cranking it up revealed the underlying detail. However, I am unable to get these details exported into an FBX. I turned off allow degraded skinning, but the quality is just the same.
If I export to .obj, I can retain this info, however if I export to rigged .fbx I lose this detail...
FBX does not, as far as I am aware, support multi-resolution morphs like these (where the moprh is able to affect some of the vertices generated by the sub-division process).