Enlighten me please...

BlazeMystEraBlazeMystEra Posts: 464
edited October 2013 in The Commons

Hello,

thanks for opening this topic ^^ I won't keep you to long - or at least I hope so - straight to my little issue... I seem to have turned of the light and I can't get it to turn back on.

The issue started yesterday when I was testing some lights for a scene. Between one render and the next I must have done... something. I couldn't say what. But since then every scene I render in DS4.6 is dark. not completely black but even with lights that usually are to bright for my liking it still is totally dark. Same without any lights added. In the attachment you see a new scene, only genesis added and directly rendered without changing any settings.

I've tried reinstalling DS, even uninstalled first and reinstalled then... but that didn't change anything (yeah... I did turn the computer off and on again ^^)

So before I clear all and any trace of ds4 on my pc (running on win7 if that is needed to solve the problem), I thought I'd ask the community for help. I'd really prefere to not have to reinstall all my content... again. My wrists still hurt from the last time I did that...

The only thing I can remember that I changed (related to light) is the intensity of the UE2 that I had in my scene. I did not change any settings in the preferences or costumizations...

Help. Please?

edit: now with attachment *lol* sorry.

issue.png
450 x 600 - 54K
Post edited by BlazeMystEra on

Comments

  • Kevin RyeKevin Rye Posts: 392
    edited October 2013

    How many lights do you have on? You can only see the first 6, anything after that and you won't see them in the viewport.

    I just had this problem over the weekend. My scene has about 20 lights. Advanced Ambient Light was the first one I added and it was visible the whole time. At some point, DS crashed. When I opened it again, my scene was completely dark. Just a few point lights were visible. I had to turn off almost all of the lights in order for the Advanced Ambient Light to be visible again.

    So it's not just "6 lights at a time", it also has to do with the order in which they're either added/or turned on. (I think.)

    Post edited by Kevin Rye on
  • BlazeMystEraBlazeMystEra Posts: 464
    edited October 2013

    in the attachment above there's no light. it is an almost empty ds4.6 scene, only with genesis loaded into it.

    with the scene where the problem started it was 1ue2, 1specular and 1diffuse light. worked in one render, and in the next I had lost my light.
    edit: to clarify... in the scene the lights and ue2 were still there, the only thing changed was the intensity of the ue2 that I turned lower, but only by 25%. still... that should not affect a new scene with only genesis in it.

    Post edited by BlazeMystEra on
  • Kevin RyeKevin Rye Posts: 392
    edited December 1969

    Sorry, then you got me. No headlamp blocker either?

  • BlazeMystEraBlazeMystEra Posts: 464
    edited October 2013

    no light, no prop, no figure except genesis
    (sounds like some advertisment O.o)

    and thank you for trying to help me. I appreciate it :)

    Post edited by BlazeMystEra on
  • JaderailJaderail Posts: 0
    edited December 1969

    Blaze could you CLEAR your Log file and then Boot DS again. Then post the LOG Errors here for us to see?

  • BlazeMystEraBlazeMystEra Posts: 464
    edited October 2013

    Thank you, Jaderail, for offering to help. I'd gladly show you the logfile, but you'd just laugh at me because there's those duplicate formulas Informations going on ;)

    However, I found the mistake. Little old blonde me, changed the "Gain" setting to 0.02 instead of 1 that I always use... (instead of changing the shading Rate). I'd never have thought that such a setting would change the light, but now I know. Guess it's time for a visit to the hairdresser... put some artificial intelligence on my head...

    Funny how I can spend hours searching for the problem and not find anything but post a question here and in 50% of all cases I suddenly find it.

    Thank you both again for your willingness to help!

    Post edited by BlazeMystEra on
  • JaderailJaderail Posts: 0
    edited December 1969

    I'm just happy your back to rendering. Enjoy yourself.

  • TaozTaoz Posts: 9,973
    edited October 2013

    However, I found the mistake. Little old blonde me, changed the "Gain" setting to 0.02 instead of 1 that I always use... (instead of changing the shading Rate).

    Where do you find the "Gain" setting?

    In general you'd expect that a "New" scene would reset everything to default, but that does not seem to be the case (unfortunately). For example I've experienced a couple of times that a light set has changed the viewport backgound color to white, and this will stick even if you create a new scene. The only way I can find to get it back to grey is to re-apply the workspace layout.

    Post edited by Taoz on
  • Lissa_xyzLissa_xyz Posts: 6,116
    edited December 1969

    Taozen said:

    However, I found the mistake. Little old blonde me, changed the "Gain" setting to 0.02 instead of 1 that I always use... (instead of changing the shading Rate).

    Where do you find the "Gain" setting?

    In general you'd expect that a "New" scene would reset everything to default, but that does not seem to be the case (unfortunately). For example I've experienced a couple of times that a light set has changed the viewport backgound color to white, and this will stick even if you create a new scene. The only way I can find to get it back to grey is to re-apply the workspace layout.

    Gain is in the render settings.

  • TaozTaoz Posts: 9,973
    edited December 1969

    Vaskania said:
    Taozen said:

    However, I found the mistake. Little old blonde me, changed the "Gain" setting to 0.02 instead of 1 that I always use... (instead of changing the shading Rate).

    Where do you find the "Gain" setting?

    In general you'd expect that a "New" scene would reset everything to default, but that does not seem to be the case (unfortunately). For example I've experienced a couple of times that a light set has changed the viewport backgound color to white, and this will stick even if you create a new scene. The only way I can find to get it back to grey is to re-apply the workspace layout.


    Gain is in the render settings.

    Thanks, found it. So render settings will stick whenever you change them? I think I prefer the way Poser works where you have to click "Save".

  • Lissa_xyzLissa_xyz Posts: 6,116
    edited December 1969

    I recommend saving out render presets, setting them as custom actions, and selecting what you want every time. That way you never accidentally render with something else you did the day before.

  • TaozTaoz Posts: 9,973
    edited December 1969

    Vaskania said:
    I recommend saving out render presets, setting them as custom actions, and selecting what you want every time. That way you never accidentally render with something else you did the day before.

    You could do that yes, but I still think it's a better idea that a "New" scene resets everything to default. Then you can add presets if you want something else.

  • Lissa_xyzLissa_xyz Posts: 6,116
    edited October 2013

    I never noticed that DS didn't reset render settings. I just know they get saved per scene, so it's odd that it wouldn't reset on new scene. You could always save a "base" scene with what you want as default render settings, and set that scene at a startup/on-new scene in the preferences.

    Post edited by Lissa_xyz on
  • JaderailJaderail Posts: 0
    edited October 2013

    That is Why the Button at the Bottom says RESTORE SETTINGS TO DEFAULT. I myself do Renders in series, if it reset to default at every render start my settings would not be the same from one image to the next.

    EDIT: You can also SET in Prefs how the Background is effected for scene loads and scene says.

    Post edited by Jaderail on
  • TaozTaoz Posts: 9,973
    edited December 1969

    Vaskania said:
    I never noticed that DS didn't reset render settings. I just know they get saved per scene, so it's odd that it wouldn't reset on new scene. You could always save a "base" scene with what you want as default render settings, and set that scene at a startup/on-new scene in the preferences.

    OK, where in the missing manual is there something about what the different preferences settings do? ;)

  • TaozTaoz Posts: 9,973
    edited October 2013

    Jaderail said:
    That is Why the Button at the Bottom says RESTORE SETTINGS TO DEFAULT. I myself do Renders in series, if it reset to default at every render start my settings would not be the same from one image to the next.

    Couldn't you just load a preset then?

    Personally I find it more logical that a New scene restores the default settings rather than you have to restore to default manually every time you create a New scene.

    Post edited by Taoz on
  • Lissa_xyzLissa_xyz Posts: 6,116
    edited October 2013

    Taozen said:
    Vaskania said:
    I never noticed that DS didn't reset render settings. I just know they get saved per scene, so it's odd that it wouldn't reset on new scene. You could always save a "base" scene with what you want as default render settings, and set that scene at a startup/on-new scene in the preferences.

    OK, where in the missing manual is there something about what the different preferences settings do? ;)
    I'm just a nerd and go through settings/preferences of every new application I install so I know what's what. lol

    I also used to use the scene preferences to auto-load Genesis, but since I don't use Genesis exclusively anymore, I stopped doing that.

    Post edited by Lissa_xyz on
  • TaozTaoz Posts: 9,973
    edited December 1969

    Vaskania said:
    Taozen said:
    Vaskania said:
    I never noticed that DS didn't reset render settings. I just know they get saved per scene, so it's odd that it wouldn't reset on new scene. You could always save a "base" scene with what you want as default render settings, and set that scene at a startup/on-new scene in the preferences.

    OK, where in the missing manual is there something about what the different preferences settings do? ;)


    I'm just a nerd and go through settings/preferences of every new application I install so I know what's what. lol

    Well it looks like you have to experiment a bit to find out what the settings actually do - the text in the dialogs is not very helpful, and the Help button doesn't work.

  • Lissa_xyzLissa_xyz Posts: 6,116
    edited December 1969

    Taozen said:
    Vaskania said:
    Taozen said:
    Vaskania said:
    I never noticed that DS didn't reset render settings. I just know they get saved per scene, so it's odd that it wouldn't reset on new scene. You could always save a "base" scene with what you want as default render settings, and set that scene at a startup/on-new scene in the preferences.

    OK, where in the missing manual is there something about what the different preferences settings do? ;)


    I'm just a nerd and go through settings/preferences of every new application I install so I know what's what. lol

    Well it looks like you have to experiment a bit to find out what the settings actually do - the text in the dialogs is not very helpful, and the Help button doesn't work.

    They're actually pretty straight-forward, at least imo.

  • SiscaSisca Posts: 875
    edited December 1969

    A couple of resources for the render settings that I've found useful:

    The Render Settings Window from the Daz Documentation Center.

    Discussion from the old forums

    Also one of the things I've found invaluable is AdamR's Render Settings Scripts. I've got all of these added to sub-menus on my Script menu so that I can adjust the size or quality with 1 click. I almost always start by setting the size and having the render frame show in my viewport while I'm setting up the scene. Then I just make sure I hit a low quality before starting all of the test renders and bump it up to higher quality for the final render (usually just before I head off to bead)

  • TaozTaoz Posts: 9,973
    edited December 1969

    Vaskania said:
    Taozen said:
    Vaskania said:
    Taozen said:
    Vaskania said:
    I never noticed that DS didn't reset render settings. I just know they get saved per scene, so it's odd that it wouldn't reset on new scene. You could always save a "base" scene with what you want as default render settings, and set that scene at a startup/on-new scene in the preferences.

    OK, where in the missing manual is there something about what the different preferences settings do? ;)


    I'm just a nerd and go through settings/preferences of every new application I install so I know what's what. lol

    Well it looks like you have to experiment a bit to find out what the settings actually do - the text in the dialogs is not very helpful, and the Help button doesn't work.

    They're actually pretty straight-forward, at least imo.

    So is nuclear physics, if you have enough background knowledge.... ;)

  • TaozTaoz Posts: 9,973
    edited December 1969

    Sisca said:
    A couple of resources for the render settings that I've found useful:

    The Render Settings Window from the Daz Documentation Center.

    Discussion from the old forums

    Also one of the things I've found invaluable is AdamR's Render Settings Scripts. I've got all of these added to sub-menus on my Script menu so that I can adjust the size or quality with 1 click. I almost always start by setting the size and having the render frame show in my viewport while I'm setting up the scene. Then I just make sure I hit a low quality before starting all of the test renders and bump it up to higher quality for the final render (usually just before I head off to bead)

    Will check it out, thanks!

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