confused about the mmd importer exporter.

siteandsoundsiteandsound Posts: 45
edited January 2019 in Daz Studio Discussion
I'm finding there are some conflictions with the mdd importer exporter. I've been doing tutorials in AniMate2 mastery. And from what I understand is when you export, you export a sequences of obj's. No bone systems, and that's why the file system is so small. But when I go to YouTube and view a tutorial on it. They showed a bone system. Can it be exported both ways?
Post edited by siteandsound on

Comments

  • wolf359wolf359 Posts: 3,834

    Hi
    if you have the full version of aniMate 2
    you can export your scene to the MDD format.

    It is not a series of .obj files only  one .obj 
    and an MDD data file containing all of the point positions 
    of each vertice for each frame of an animation.

    This enables you to import animated figures etc from Daz studio into another 
    application for rendering if that application has an MDD import function

    I use the animate2 MDD export for rendering my genesis figure in maxon Cinema4D
    with 100 percent mesh fidelity.


    Every figure, in this video clip below, is an obj file driven by an MDD data  file exported from Daz studio.


     

    FYI MDD files are not small in fact they can become quite huge
    example: a ten second  MDD animation file for a fully dressed G2 male
     with hair, can be as large as 2 gigabytes.

  • siteandsoundsiteandsound Posts: 45
    edited January 2019
    Wow, the animations good! I don't know what they were talking about then. Maybe that's why it went down to $14. I noticed there was a lot of ahs and oops. I still got a lot of information off of it. The reason I ask is; I would like to render in blender using Cycles engine. In the new version 2.8 they have the mdd importer exporter. 2.8 is still in beta version. But it looks nicer than it did in a long time.
    Post edited by siteandsound on
  • pdr0pdr0 Posts: 204

    Are those typos ?

    "mmd" is miku miku dance

    "mdd" is the vertex cache format

    You should edit those in case someone searches for info

     

  • wolf359wolf359 Posts: 3,834
    edited January 2019

    This looks like a decent tutorial product even though the Author
    is hopelessly stuck in the Millenuim 4 era figures with his tutorials.

    https://www.daz3d.com/animate-2-mastery-complete

    Again for clarity aniMate 2 exports MDD files
    that I described earlier.

    Blender has been able to import MDD cache files for quite some time now.
    hHave fun figuring out the scale an getting the textures to apply correclty though
    perhaps 2.8 has improved in this area.

    Post edited by wolf359 on
  • Wow, I didn't even notice that. Thanks pdr0! Looks like I need to do some more searches again.
  • siteandsoundsiteandsound Posts: 45
    edited January 2019
    Hi Wolf359, it is a good tutorial. I just have a hard time understanding the second teacher. A lot of ah,ah,ah. I spend about 17 years in the military. One of the things that they taught me when giving a class is be prepared. One of the best ways to tell if you are prepared or not is video record yourself. You'd be surprised how many times you say ah. Although if you can get around all that. There is lot of good information.
    Post edited by siteandsound on
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