confused about the mmd importer exporter.
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I'm finding there are some conflictions with the mdd importer exporter. I've been doing tutorials in AniMate2 mastery. And from what I understand is when you export, you export a sequences of obj's. No bone systems, and that's why the file system is so small. But when I go to YouTube and view a tutorial on it. They showed a bone system. Can it be exported both ways?
Post edited by siteandsound on
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Hi
if you have the full version of aniMate 2
you can export your scene to the MDD format.
It is not a series of .obj files only one .obj
and an MDD data file containing all of the point positions
of each vertice for each frame of an animation.
This enables you to import animated figures etc from Daz studio into another
application for rendering if that application has an MDD import function
I use the animate2 MDD export for rendering my genesis figure in maxon Cinema4D
with 100 percent mesh fidelity.
Every figure, in this video clip below, is an obj file driven by an MDD data file exported from Daz studio.
FYI MDD files are not small in fact they can become quite huge
example: a ten second MDD animation file for a fully dressed G2 male
with hair, can be as large as 2 gigabytes.
Are those typos ?
"mmd" is miku miku dance
"mdd" is the vertex cache format
You should edit those in case someone searches for info
This looks like a decent tutorial product even though the Author
is hopelessly stuck in the Millenuim 4 era figures with his tutorials.
https://www.daz3d.com/animate-2-mastery-complete
Again for clarity aniMate 2 exports MDD files
that I described earlier.
Blender has been able to import MDD cache files for quite some time now.
hHave fun figuring out the scale an getting the textures to apply correclty though
perhaps 2.8 has improved in this area.