How to eliminate "ghost" materials

Hi all,

I am recovering / rebuilding old assets out of VUE into DS (via a range of other modelling programs - but that is by the by). Somehow, along the way, several objects have come in with a range of surfaces(colours) which are not required and are not showing up in the geometry editor but are in the surfaces tab. I'd like to elminiate them (in DS), but I don't know how. Any ideas?  If they were in the geometry editor, they would have zero assigned surfaces and I could just remove that group, which would remove the material from both tabs.

FWIW, these assets last step before studio was Hexagon.

Two screenshots of the situation in case that helps. Cheers, Lx

Surfaces Tab.png
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Geometry Tab.png
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Comments

  • stitlownstitlown Posts: 294

    Just a quick update that - for reasons unknown - sometimes the ghost surfaces disappear on file reload - but mostlu they don't. ?????

  • macleanmaclean Posts: 2,438

    When there are ghost materials present, it's usually due to a mismatch between the geometry file and the user-facing file. I know nothing about Vue or Hexagon, but for example, in Poser terms those would be the .obj and the .cr2 or .pp2. If the .obj file lists materials which aren't in the .cr2/.pp2, they'll show up on import.

  • stitlownstitlown Posts: 294

    Ah, good to know. Is there any way to eliminate them other than editing the source and re-importing?  Thanks.

  • 3WC3WC Posts: 1,113

    With the geometry selection tool, choose those ghost materials and assign them to a different surface. Rt-click on the window, Geometry Assignment, Assign to Surface. Then resave your prop/ figure.

  • stitlownstitlown Posts: 294
    edited February 2019

    Thanks for the thoughts 3WC.  My problem is that in the geometry tool there are no ghost material surfaces to select even though they are there in the drop-down - per the partial screenshot attached.

    Screenshot (157).png
    470 x 480 - 30K
    Post edited by stitlown on
  • 3WC3WC Posts: 1,113

    Ah, yes, I see. So I guess you are back to using your modeling program and re-importing.

  • stitlownstitlown Posts: 294

    Thanks anyway for the suggestion. Cheers. Lx

     

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