Filters or shaders to simulate light dappling in a forest.
The Brig
Posts: 83
in The Commons
Has anyone found such a beast in the Daz shop? I haven't, but maybe I'm using the wrong keywords.
Failing that, can anyone point me to a good tutorial on how to make my own filters or shaders for dappling? I'm trying to render a forest scene and I think it would be easier to put a filter in place rather than expend resources on dozens of instances of trees.
Thanks in advance!
Comments
I think you need gel lights and maybe caustics
I am not actually much of an iray user so not the best to advise on that
Can you post an image as an example of what you are trying to do?
This product used to do a great job in my 3delight days. but I believe its beeen pulled from the store.
Make your own by opening Gimp and pasting a bunch of leaf cutouts on a transparent background. Make the leafs all black or all white, just the shape, not the details. Then in DAZ Studio create a plane primitive big enough to cover the whole area visible in the camera view & then tile your leaf cutout on the surface. Render and you're done. You make need to scale the leaf cutouts up or down depending on your scene and how far your plane primitive is from the ground. Also, usually the individual leaves aren't recognizable and there is a lot of overlaps between leaves. Use a good example picture to guide you in making your leaf shade mask.
I'm a huge fan of Sickleyield's Easy Shadows IRAY (there is also a 3Delight version too which is on sale)...
this youtube video is a good demonstration of the concept
With apologies for the late post, thanks for all the replies! (Real life interferes with all the important stuff, like composing, shading, and rendering. Don't you hate that?)
Thanks in particular for the link to the video and to Sickleyield's "Easy Shadows." It doesn't have what I want, but SY makes good stuff so I bought it anyway!
JUst put a tree in front of the light...that's what I do