Problem with movement axis'

I have a model that for whatever reason the creator made the movement axis completely off

allignment of the object.

It makes setting the object in the scene a nightmare

Is there a way to perminately adjust the movement axis on a model so that it will match it's symmetry?

thanks

Comments

  • Mike BMike B Posts: 8

    Kinda sort of. You can rig it in Daz. Add a base bone and save it. How you may ask. Well, research prop rigging in Daz 3D.

    As to moving the pivot point for real, I would export it to Maya and move it where I wanted to save it and import back.

    or Hexagone good luck with that.  Good Luck

  • MattymanxMattymanx Posts: 6,955

    Using the Joint editor tool you could change the center point of the object and then resave it to the Daz Studio library

  • hmm will give it a shot

     

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