dForce settings are being lost when I change material presets

Ok, I get that dForce settings are controlled via surfaces, I do (I think that's a bad design idea, it would have been better in my view for dForce modifiers to use vertex groups - these could even be automatically copied on the fly when a dForce modifier is added to an object and treated seperately from material surfaces.  I'm a little shocked at learning that this is apparently not the case).  But why should that mean that their PHYSICS properties are lost when a material or texture preset is loaded?

It shouldn't.  Pure and simple.  For example, if I manually change the texture files or shaders on a surface with dForce settings set up, those settings remain intact.  It's only when I load a preset for all surfaces that the settings go away. 

Is there any plan to fix this in the future?

Comments

  • I haven't noticed this happening - does it always happen, or does it require that the shader change?

  • barbultbarbult Posts: 24,847

    The majority of products I own work correctly when applying their material presets to dForce clothing. I've seen what you describe happen with some products, though. I submitted a help request about a problem like that with Woodland Spirit dress and it got fixed. Submit a hlep request about the one you found. Maybe it will be fixed.

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