La Femme in DS

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  • LeanaLeana Posts: 11,693
    Drip said:

    The only thing I still try to figure out: why didn't they attempt to make a figure that's truely compatible with both Daz and Poser. Even if it's done as a set of morphs and/or clones for the G8F.

    If you want to have a weightmapped figure truly compatible with both DS and Poser you actually have to create 2 figures, one for Poser and one for DS. Which means you basically have to do part of the work twice for every product, provided you have people proficient with both programs in the first place.

    HW3D as tried this with Dawn and Dusk, and it's not simple at all....

  • RawArtRawArt Posts: 5,891

    Building something to run on two different systems means having to dumb everything down to the lowest common denominator, and no real advancements can be made by dumbing something down.

     

  • Leana said:
    Drip said:

    The only thing I still try to figure out: why didn't they attempt to make a figure that's truely compatible with both Daz and Poser. Even if it's done as a set of morphs and/or clones for the G8F.

    If you want to have a weightmapped figure truly compatible with both DS and Poser you actually have to create 2 figures, one for Poser and one for DS. Which means you basically have to do part of the work twice for every product, provided you have people proficient with both programs in the first place.

    HW3D as tried this with Dawn and Dusk, and it's not simple at all....

    DS will export a weight-mapped figure to CR2, it just won't read weight-maps in again (unless that has changed). So if people want to support both they rig in DS, export a CR2, and refine. Still, it is a lot of work (and has to be repeated for each update, and for each iteration of the creation process).

  • LeanaLeana Posts: 11,693
    Leana said:
    Drip said:

    The only thing I still try to figure out: why didn't they attempt to make a figure that's truely compatible with both Daz and Poser. Even if it's done as a set of morphs and/or clones for the G8F.

    If you want to have a weightmapped figure truly compatible with both DS and Poser you actually have to create 2 figures, one for Poser and one for DS. Which means you basically have to do part of the work twice for every product, provided you have people proficient with both programs in the first place.

    HW3D as tried this with Dawn and Dusk, and it's not simple at all....

    DS will export a weight-mapped figure to CR2, it just won't read weight-maps in again (unless that has changed). So if people want to support both they rig in DS, export a CR2, and refine. Still, it is a lot of work (and has to be repeated for each update, and for each iteration of the creation process).

    Yes, rigging in DS will give you a starting point for the figure or clothes. For props and morphs packs you'll have to at least save the files in both formats. And there's also the problem of materials, as you now have 4 render engines involved...

  • LlynaraLlynara Posts: 4,770
    3dOutlaw said:

    ...I loved the girl next door for V4 and still use her morph on G8 and you can see lots of the same style on the new figure.

    Was this via the Gen X or X2 product to early Genesis, and then forward to G8 using Clones and such?  I loved that morph, as well.

    GenX to G3 and then I tried one of the latter copies of the script from Singular Blues before it was pulled to transfer it to G8.

    Here is 100% GF8 GND body with a few morph adjustments

     

    Wow, that's stunning, Michael! Great work!

    I am enjoying playing with La Femme in Poser 11 and am excited to see vendors supporting SuperFly. I still prefer DAZ and Iray, but there are tools in Poser that are fun to play with that DAZ doesn't have (and vice versa.) Both offer different "flavors" of 3D. The more 3D the better, I say! 

  • wolf359wolf359 Posts: 3,828

    "The only thing I still try to figure out: why didn't they attempt to make a
     figure that's truely compatible with both Daz and Poser."

    This figure is designed to use 100 percent of the latest figure technology in poser11
    This figure has a content creation toolkit by Charles taylor( AKA nerd3D)
    Poser vendors needed a  rational, uniform standard Rig that the poser vendors can all
    Develop around
    Not some  recalcitrant ,exotic rig that Like "Antonia" or "Project E"(RIP)

    The creators have taken very wise steps avoid the foolish promise of a Daz genesis
    Replacement/Competitor etc.(it will never compete with Daz's figure tech)

    Unlike past failed attempts, they realized  that Catering to & fomenting 
    emotional, anti Daz Sentiment is not an effective,long term business strategy.

    Offering a Pure poser only solution is the best course for the loyalists

    I personally doubt that one figure can truly make poser a competitor again this market place
    with all of the competition from ,Daz Reallusion, even from free game engines.

    However, I applaud Blackhearted,Nerd3D etc for the well thought out effort nonetheless
     

  • wolf359 said:

     

    It is good that the poser loyalists have taken matter into their own hands
    regarding trying to  revive the poser content market with a supported figure
    that has the official approval of  Smith Micro.

    As a Daz genesis content developer myself ,I am having a hard time imagining any of 
    the current Daz PA's going back to creating poser content just for that one figure.

    It would be like expecting Android&IOS developers to suddenly start
    developing for the blackberry because one third party cobbled a sleek, sexy
    new blackberry phone.cheeky

    This is where people often get confused ,I see poser users often state
    they "tried Daz studio and hated the interface etc"so they are sticking with poser.

    However not a single one of them are content producers.

    And in a market where there is alot of consumers depending on a 
    small number of  producers
    The producers determine which platform will be supported. 
     

    and yet, i stoped using poser precisely because i hated the interface. daz's is much better. i just wished i could use firefly on daz, as it renders better pics with no added lights.

  • RAMWolffRAMWolff Posts: 10,212
    wolf359 said:
    Havos said:

    Thanks, folks, for testing this in DS. I wonder if there would be any advantage to using this character in DS rather than a Genesis character, given that it was designed for specific Poser features.  It seems similar to the previous situation of using Genesis characters in Poser. Is it worth the trouble?

    Almost certainly not. Where possible, it is normally best to use a figure specifically designed for the software it is being used in. Not only will this figure bend badily in DS, it also has a tiny percentage of the content that Genesis has (although that may change), ie skins, clothes, morphs etc. You will also be missing auto fit, and all the other utilities needed to put old content on a new figure.

    Blackhearted is a talented creator but he does have a certain
     fetish type (petite, slightly muscular fitness models)
     and rarely veers far from it.wink

    If that is your "thing" it is easily acheived in  mere seconds with 
    any G2,G3,G8 model and the fitness/bodybuilder morphs in Daz studio.

    He did leave the free base version rather smooth and undefined
    to give Character vendors a more blank pallet for creating other shapes

    However I agree with others, in the view that there are ZERO compelling reasons
    to shoehorn this figure into Daz studio.cool

    My post will probably go bye bye but it would have been a better idea, in my humble opinion, to apply his talents to the existing figures Dusk and Dawn since they have a following on the Poser side of things.  I really like his work as it's spectacular but one more figure for Poser with probably NO male base to follow is a bit concerning to me.  I always wish our Poser brothers and sisters the very best in their artistic endeavors.  :-) 

  • wolf359wolf359 Posts: 3,828
    edited February 2019
    RAMWolff said:
    wolf359 said:
    Havos said:

    Thanks, folks, for testing this in DS. I wonder if there would be any advantage to using this character in DS rather than a Genesis character, given that it was designed for specific Poser features.  It seems similar to the previous situation of using Genesis characters in Poser. Is it worth the trouble?

    Almost certainly not. Where possible, it is normally best to use a figure specifically designed for the software it is being used in. Not only will this figure bend badily in DS, it also has a tiny percentage of the content that Genesis has (although that may change), ie skins, clothes, morphs etc. You will also be missing auto fit, and all the other utilities needed to put old content on a new figure.

    Blackhearted is a talented creator but he does have a certain
     fetish type (petite, slightly muscular fitness models)
     and rarely veers far from it.wink

    If that is your "thing" it is easily acheived in  mere seconds with 
    any G2,G3,G8 model and the fitness/bodybuilder morphs in Daz studio.

    He did leave the free base version rather smooth and undefined
    to give Character vendors a more blank pallet for creating other shapes

    However I agree with others, in the view that there are ZERO compelling reasons
    to shoehorn this figure into Daz studio.cool

    My post will probably go bye bye but it would have been a better idea, in my humble opinion, to apply his talents to the existing figures Dusk and Dawn since they have a following on the Poser side of things.  I really like his work as it's spectacular but one more figure for Poser with probably NO male base to follow is a bit concerning to me.  I always wish our Poser brothers and sisters the very best in their artistic endeavors.  :-) 

    He did that with other poser natives in the past
    ( Alison& Ryan IIRC) 
    Giving a poser native Figure  the "Blackhearted Treatment"
    does not really inspire merchant/buyers who may want something different 
    fom his archetypical "look"

    Also Dawn & Dusk are effectively third party figures from a third party commercial site
    Not from Smith micro/renderosity

    "Project E" was  also a commercial product that directed buyers to an offsite competing 
    commercial store (CG bytes) although it belatedly became available at rendo.

    This new La femme is an attempt to revive the floundering  Poser/Renderosity Marketplace.
    and wean the poser loyalists off of  the 12 year old V4 Figure.

    I am doubtful they will achieve this objective( for a variety of reasons)
    however they have made very smart choices  in their implementation

    Post edited by wolf359 on
  • MasterstrokeMasterstroke Posts: 1,983
    edited February 2019

    smiley

    Post edited by Masterstroke on
  • RAMWolffRAMWolff Posts: 10,212

    Ah, I learn something everyday.  Thanks Wolf!  Well if they are attempting to do that then I hope they have a male figure in the works!  That old adage that female stuff sells more I'm sure still applies but I don't know one person on either platform (DS or Poser) that doesn't want a male to match the female.  You need that to make art and tell your stories with figures that look like they belong in that particular world. 

  • Kind of disappointed, wanted to buy the initial bundle for La Femme updating my Poser from 9 to 11, but the sale ended before I could get the cash.
  • Ghosty12Ghosty12 Posts: 2,058
    edited February 2019
    KRISHANKO said:
    wolf359 said:

     

    It is good that the poser loyalists have taken matter into their own hands
    regarding trying to  revive the poser content market with a supported figure
    that has the official approval of  Smith Micro.

    As a Daz genesis content developer myself ,I am having a hard time imagining any of 
    the current Daz PA's going back to creating poser content just for that one figure.

    It would be like expecting Android&IOS developers to suddenly start
    developing for the blackberry because one third party cobbled a sleek, sexy
    new blackberry phone.cheeky

    This is where people often get confused ,I see poser users often state
    they "tried Daz studio and hated the interface etc"so they are sticking with poser.

    However not a single one of them are content producers.

    And in a market where there is alot of consumers depending on a 
    small number of  producers
    The producers determine which platform will be supported. 
     

    and yet, i stoped using poser precisely because i hated the interface. daz's is much better. i just wished i could use firefly on daz, as it renders better pics with no added lights.

    You should see Superfly then, this is Poser's answer to iRay and Octane.. I have been playing around with it since I bought Poser 11 Pro a while back, and does it crank a long I would say that it is close but not quite to the speed of Octane..

    Greybro said:

    And the "Whys?" have it. There's no reason why to bother with this figure unless you are a strictly Poser user IMHO.


    As has been said to give those who use Poser more options, because the main issue now is the divide with the base figures.. Of Daz's Genesis range, Poser can only use properly Genesis and Genesis 2 since Daz supplied a tool for converting to Poser.. Genesis 3 is problematic and I doubt that Genesis 8 will even work at all..

    Post edited by Ghosty12 on
  • Drip said:

    The only thing I still try to figure out: why didn't they attempt to make a figure that's truely compatible with both Daz and Poser. Even if it's done as a set of morphs and/or clones for the G8F.

    Not only would that give them two currently divided markets to cater, but it could eventually lead to interchangability of morphs and outfits between DS and Poser, even if only for their specific figure. The breach between Daz and Poser has run for long enough, and I have no doubt that it slowed the development of rendering as both an art and a hobby.

    I tend to agree with you. Even at Rendo the amount of material generated for DS is huge. I honestly cannot see many vendors producing content for this figure...... unless I am mistaken, it requires all new content from scratch. That is a huge investment for customers.

  • AllenArtAllenArt Posts: 7,169
    Drip said:

    The only thing I still try to figure out: why didn't they attempt to make a figure that's truely compatible with both Daz and Poser. Even if it's done as a set of morphs and/or clones for the G8F.

    Not only would that give them two currently divided markets to cater, but it could eventually lead to interchangability of morphs and outfits between DS and Poser, even if only for their specific figure. The breach between Daz and Poser has run for long enough, and I have no doubt that it slowed the development of rendering as both an art and a hobby.

    I tend to agree with you. Even at Rendo the amount of material generated for DS is huge. I honestly cannot see many vendors producing content for this figure...... unless I am mistaken, it requires all new content from scratch. That is a huge investment for customers.

    The problem now tho is that DS and Poser are now vastly different programs with vastly different viewpoints from the companies that currently own them. They use different tech for their rigging, which is the big problem. It takes real work to get a current Daz figure into Poser and still be able to have it bend and morph well. I don't have a problem with the fact that they made the figure for Poser only....Poser has official figures, but they're never used because they're not all that good, or at least not something that the average Poser users wants to use. Unfortunately, this has left the void to be filled by the wider community who has no obligations to create for any program they don't want to. I think the main reason she doesn't have a DS version is because DS has the figure thing covered really well by Daz already and for Poser it's only being covered sporadically by generous people who decided to do something to enrich the software themselves because there really is nothing coming from SM at the moment.

    Laurie

  • As Erma Bombeck used to say "The Grass is always greeener over the Septic Tank"  I don't know why people always try to make something that isn't supposed to work in a program work when where is a perfectly workable object already there.  As soon as you know you can't use it, you really want it. :P

  • wolf359wolf359 Posts: 3,828

    "The breach between Daz and Poser has run for long enough, "

     

    What Breach??
    Daz Studio is Free and is based on a classic  "loss leader"
    business model.
    Daz eats the cost of  Daz studio development and recoups those cost with
    Content sales for the Free program & base figures.

    Poser cost money for the core program and has consistantly
    Failed to include poser native base figures that the majority
    found Appealing for use and content development.

    While the superior quality of the Genesis figures have made the  
    Daz Strategy far more successful than smith micro's,
    Neither  business model is  sustainable over the long term IMHO.

    The only way for either company to survive is by growing their user
    respective user bases.

    And that takes more than just  more young ,pretty white girl 3D models

    There is more competition in the prefab model market in 2019
     than there was in 2004, and young ,pretty white girls
    can be found in all programs or from various content sites.

    "and I have no doubt that it slowed
    the development of rendering as both an art and a hobby"


    Slowed how exactly??
    Compare our rendering options at the time of the release of 
    Vicky 4 to what we have today.(octane ,cycles ,Iray etc)
    Our options have grown substantially
    and with the Realtime technology of Game engines  even more so.

     

     

  • diogenese19348diogenese19348 Posts: 927
    edited February 2019

    The one thing I have found in the technology field, and I've been involved in it since the late 1980's, it that if you stand still, you die.  The key to survival is constant innovation.  DAZ has been doing a pretty good job of that, Smith Micro, not so much.  How you pay for the innovation is entirely separate from the innovation itself, DAZ's model can hold out, it all depends on how they innovate.  From what I cam see Poser really isn't the competion anymore, there is a whole new generation of software out there that is.

    Post edited by diogenese19348 on
  • wolf359wolf359 Posts: 3,828

     The key to survival is constant innovation.  
    DAZ has been doing a pretty good job of that,

    Indeed, however  IMHO your innovations only really matter if they result 
    in bringing in new Users/Buyers.

    Of course you can "force" your existing user base
    to buy  your new versions through Planned obsolescence,
    Abandonement and unavoidably breaking the  functionality of older
    Base content and utilities .frown

    However ultimately you are only recycling your existing
    Marketshare with endless sales/Discounts, not
    actually expanding it.

    The only 3D content related market experiencing major growth is the
    Video game industry
    I suspect alot of that growth is from various "pay to play" revenue schemes
    however the need for new 3D content is constant.
    https://venturebeat.com/2018/04/30/newzoo-global-games-expected-to-hit-180-1-billion-in-revenues-2021/

    The Unity Store & Unreal markets and Reallusion and Daz 
    are all trying to become major suppliers particularly for the Indie game
    developers because there simply is not much growth opportunity in selling
    Models to the still render,Illustration, portrait crowd at highly discounted prices.  

     

     

     
     "From what I can see Poser really isn't the competion anymore"

    You are correct 
    You rarely see poser being mentioned outside of the existing
    Poser /Daz online communities:

    https://forums.unrealengine.com/development-discussion/content-creation/114518-daz-3d-studio-or-iclone-for-character-creation-pros-and-cons?page=1

    IMHO poser offers little to no economic or technological incentive for a new, incoming, still render artist,animator 
    or indie game developer seeking a viable platform or framework  from which to produce.

    "LaFemme"  (even if it  utterly supplants V4) ,will only succeed mollifying existing poser loylalists 
    and they are a relatively static demographic at this point.cool

  • manekiNekomanekiNeko Posts: 1,405

    i am not interested in la femme at all - not because of poser etc, but because i don't use females - however, i see that clothing and other items are created for her, among which are freebies that i find cool (no point buying stuff for a figure i'll never own, my wishlist is already long enough with full compatible items...). now, are there already any clones OF her so that i can use items created for her WITH OTHER FIGURES, like G8M or G3M? not V4 or any early female, i want to use this stuff on recent guys.

  • MasterstrokeMasterstroke Posts: 1,983

    Good enough to fill your scenes ;-)

     

  • I find an easy La Femme face only working on DAZ studio the morph use la Femme face on G8F using face transfer plugin for daz I will upload a tutorial how to do that. Soon 

  • Can somebody please tell or show me how to transfer La Femme to Daz Studio?

  • FSMCDesignsFSMCDesigns Posts: 12,754

    tchamberlain2 said:

    Can somebody please tell or show me how to transfer La Femme to Daz Studio?

    Not possible. In theory you would have to expoprt the LaFemme mesh and then reimport it into DS and then re-rig the entire figure by hand

  • Faeryl WomynFaeryl Womyn Posts: 3,624

    I thought they made a Daz version, swear I remember seeing that over at Rendo

  • JOdelJOdel Posts: 6,286

    No, that's Dawn. There is definitely a Studio version of Dawn. LaFemme is Poser only.

     

  • Faeryl WomynFaeryl Womyn Posts: 3,624

    Ah ok, would make sense I mixed them up.

  • JOdelJOdel Posts: 6,286

    Given that I think Dawn is one of the figures included with Poser these days, that's hardly surprising.

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