Can I zero only the body?

handel_035c4ce6handel_035c4ce6 Posts: 460
edited February 2019 in New Users

Can I zero only the body and how if it is possible? Also does the neck (both lower and upper) count as a body or as a head?

Post edited by handel_035c4ce6 on

Comments

  • Not if you used shapes that affect both directly (if theya re master controls which set a head shape and a body shape then you could split them). The process would be manual, however. As for the neck, whether it was affected by the ehad shape, the nbody shape, or both would depend on the creator of the shapes.

    That said, you can split morphs a couple of ways - in DS by making them Favourites (clicking the heart icon on the slider), using the Geometry Editor to select the vertices you don't want, and then right-click>Moprh Editing>Remove Selected deltas from Favourites which gives a hard division; or via OBJ by exporting, setting up a dForm with a weight map controlling the areas you want affected, and using the Attenuate options in Morph Loader pro which can give a soft transition but requires redoing any rigging adjustments and relinking any corrective morphs (some of which may themselvs need splitting).

  • Roman_K2Roman_K2 Posts: 1,239
    edited February 2019

    "...ehad shape...", "...nbody" shape? Is that a typo or are these new terms that I was not aware of.

    It's getting so with the Surfaces tab for instance, that I have had to make a list of strange words and phrases: Abbe and Dual Lobe Specular Weight were a couple of recent zingers. smiley

    I have not been able to make the zeroing process sink in. I've more or less memorized "Move to floor" under Edit > Figure and it's CTRL-D for the shortcut, but everything else continues to be a blurred jumble. frown

    Post edited by Roman_K2 on
  • FSMCDesignsFSMCDesigns Posts: 12,754

    I use the simtenero randomizer and have presets for head morphs only and body morphs only so I can just load either and zero out either.

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