Many questions

Hello everyone :)

First sorry for my English but I speak via a translator

I know that it is not possible to directly edit the mesh of a character or clothing etc.... I would like to know why and if it was planned to change this in a future version of daz? for me it is the only default in daz 

I need to be able to edit the mesh directly and therefore I bought cc3 sold as a complete solution for daz (which is not true) and I would like to know if anyone has a solution to export a complete daz character (with genital) to character creator 3, the only solution I found is that the genital is in clothing but this is not convincing 

in advance thank you ;)

Comments

  • What sort of direct edit are you wanting? Daz Studio is not a modelling application, and I would not expect it to become one, but it does have several tools that can be used to modify meshes.

  • jesusaramenesjesusaramenes Posts: 177
    edited February 2019

    What sort of direct edit are you wanting? Daz Studio is not a modelling application, and I would not expect it to become one, but it does have several tools that can be used to modify meshes.

    To give you an example, I bought some clothes or hair that does not conform to the character, if there are no appropriate sliders it is impossible to do anything, so I have hair or clothing that I can't use in my renderings or videos, being able to edit the mesh and move the vertices would allow me to correct its defaults, as far as clothes are concerned I bought "fit control" which is very useful but not sufficient, the fact of being able to move the vertices would also improve certain deformations of the body

     

    Post edited by jesusaramenes on
  • BradCarstenBradCarsten Posts: 856
    edited February 2019

    daz isn't modelling software, as Richard said, but you can export it to modelling software, make your changes and then import it back in. For example, I often take my models into Blender, apply a cloth simulation on it, (for example if I want the cloth to drape over the back of a horse,) and then bring it back into Daz for the final render. 

    Sickleyield has a great tutorial on creating your own morphs: 

    Post edited by BradCarsten on
  • In geenral clothing should auto-follow the morphs on the figure, barring Rigidity grouping or the morphs not being set to AutoFollow. Therea re also dForce, dForms, Smoothing Modifiers, and Push Modifiers (though only dForms give targeted editing of mesh shape).

  • jesusaramenesjesusaramenes Posts: 177
    edited February 2019

    BradCarsten said:

    daz isn't modelling software, as Richard said, but you can export it to modelling software, make your changes and then import it back in. For example, I often take my models into Blender, apply a cloth simulation on it, (for example if I want the cloth to drape over the back of a horse,) and then bring it back into Daz for the final render. 

    Sickleyield has a great tutorial on creating your own morphs: 

     

    I know it's not a modeling software but for me to simply add a function that "edit mesh" would not make it a modeling software but would save a considerable amount of time to correct some defaults, I find it a shame to have to export to a third party software then reimport to daz (what I'm already doing ) so I might as well work with unity or other directly...

    Post edited by jesusaramenes on
  •  

    In geenral clothing should auto-follow the morphs on the figure, barring Rigidity grouping or the morphs not being set to AutoFollow. Therea re also dForce, dForms, Smoothing Modifiers, and Push Modifiers (though only dForms give targeted editing of mesh shape).

    I've already tried all this but maybe I'm doing things wrong because I can't do what I want.

    I don't understand why being against this system, except when you are a salesman but it wouldn't change anything for the salesmen, for example the poses are sold on daz but it doesn't prevent you from making them yourself...

    well, thank you for your answers, I love daz and I think it's too bad to limit it so much, have a good day

     

  • AscaniaAscania Posts: 1,849
    edited February 2019

    BradCarsten said:

    daz isn't modelling software, as Richard said, but you can export it to modelling software, make your changes and then import it back in. For example, I often take my models into Blender, apply a cloth simulation on it, (for example if I want the cloth to drape over the back of a horse,) and then bring it back into Daz for the final render. 

    Sickleyield has a great tutorial on creating your own morphs: 

     

    I know it's not a modeling software but for me to simply add a function that "edit mesh" would not make it a modeling software but would save a considerable amount of time to correct some defaults, I find it a shame to have to export to a third party software then reimport to daz (what I'm already doing ) so I might as well work with unity or other directly...

    It is not a simple feature to add core modeling functionality. Plus, there's always the DFormer tool.

    Post edited by Ascania on
  • Roman_K2Roman_K2 Posts: 1,239
    edited February 2019

    I don't think I've heard of "cc3" (what is that?) but you might want to provide more info as to what it is you want to do. If all you want to do is poke a bit at some part of a mesh then you can send it to Hexagon -- which is DAZ's free modeller -- over the handy bridge provided. Once in Hexagon it is relatively simple to tug on a couple of verteces or points with the Tweak tool, and you can do some smoothing and there are various bending and tapering functions etc.

    Technically you can also export the basic section of mesh from DAZ Studio to .OBJ format, and from there it can go into almost any other modelling program out there. Of course there is the risk of losing some functionality and rigging in the process... in truth I suspect your intention is to do some serious modelling -- perhaps only in a limited or relatively small part of the scene -- but still.

    I think user RoyGee wrote that this stuff is hard... and if it wasn't hard, more people would be doing it! laugh

    Assuming you can't just go down the hall to your art dept. and assign a group of people to work on the issue, one benefit to supplying more detail is that you might run into someone who has something (or some method) that does what you want, or they may be willing to do it for you or they may know of someone who needed the exact same thing done etc.

    Post edited by Roman_K2 on
  • FSMCDesignsFSMCDesigns Posts: 12,754
    Roman_K2 said:

    I don't think I've heard of "cc3" (what is that?) but you might want to provide more info as to what it is you want to do. If all you want to do is poke a bit at some part of a mesh then you can send it to Hexagon -- which is DAZ's free modeller -- over the handy bridge provided. Once in Hexagon it is relatively simple to tug on a couple of verteces or points with the Tweak tool, and you can do some smoothing and there are various bending and tapering functions etc.

    Technically you can also export the basic section of mesh from DAZ Studio to .OBJ format, and from there it can go into almost any other modelling program out there. Of course there is the risk of losing some functionality and rigging in the process... in truth I suspect your intention is to do some serious modelling -- perhaps only in a limited or relatively small part of the scene -- but still.

    I think user RoyGee wrote that this stuff is hard... and if it wasn't hard, more people would be doing it! laugh

    Assuming you can't just go down the hall to your art dept. and assign a group of people to work on the issue, one benefit to supplying more detail is that you might run into someone who has something (or some method) that does what you want, or they may be willing to do it for you or they may know of someone who needed the exact same thing done etc.

    CC3 is character creator 3 from reallusion which is used to get DAZ figures into a game engine.

    If clothes and hair are not fitting correctly "INSIDE" Daz Studio, then there is a problem somewhere since the majority of users don't have this issue inside DS and have no need for being able to manipulate the vertices.. Now if the issue is inside another application, that is to be expected.

  • jesusaramenesjesusaramenes Posts: 177
    edited February 2019
    Roman_K2 said:

    It is not a simple feature to add core modeling functionality. Plus, there's always the DFormer tool.

    I know it's not just a tool, and the Dformer tool has its limits

     

     

    Roman_K2 said:

    I don't think I've heard of "cc3" (what is that?) but you might want to provide more info as to what it is you want to do. If all you want to do is poke a bit at some part of a mesh then you can send it to Hexagon -- which is DAZ's free modeller -- over the handy bridge provided. Once in Hexagon it is relatively simple to tug on a couple of verteces or points with the Tweak tool, and you can do some smoothing and there are various bending and tapering functions etc.

    Technically you can also export the basic section of mesh from DAZ Studio to .OBJ format, and from there it can go into almost any other modelling program out there. Of course there is the risk of losing some functionality and rigging in the process... in truth I suspect your intention is to do some serious modelling -- perhaps only in a limited or relatively small part of the scene -- but still.

    I think user RoyGee wrote that this stuff is hard... and if it wasn't hard, more people would be doing it! laugh

    Assuming you can't just go down the hall to your art dept. and assign a group of people to work on the issue, one benefit to supplying more detail is that you might run into someone who has something (or some method) that does what you want, or they may be willing to do it for you or they may know of someone who needed the exact same thing done etc.

    I use hexagon and blender, but exporting and reimporting is not the solution, if I have to make a video it's too complicated, the dformer tool is the most appropriate but it's too long to set up, just like smoothing modifiers, what I would like to do is to be able to do as in blender, go into edit mode choose the vertices and move them quickly 

     

    Roman_K2 said:

    CC3 is character creator 3 from reallusion which is used to get DAZ figures into a game engine.

    If clothes and hair are not fitting correctly "INSIDE" Daz Studio, then there is a problem somewhere since the majority of users don't have this issue inside DS and have no need for being able to manipulate the vertices.. Now if the issue is inside another application, that is to be expected.

     

    I don't think it comes from me, I don't have a problem with the hair sold by OOT (for example) but for other hair I can't do anything conclusive, what bothers me in this case is to buy a product that I can't use...
     
    and the problems I'm having are in daz not in other software 

    Post edited by jesusaramenes on
  • Roman_K2Roman_K2 Posts: 1,239

    Ok. I didn't know you needed continuity for movement. I thought it was a one-view, one frame issue. Again the need to be more specific; all the more so if you are working on a complex project.

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