Why 3Delight is considered inferior then IRay?
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Why 3Delight is considered inferior then IRay? Just the fact it renders in tiles shows it should be much faster then Iray. And if Iray is really better then why 3Delight remains the default render? I mean not only some stuff I bought and most (if not all) freebies but the imported OBJ items are start with 3Delight too.
Comments
well it's Renderman compliant so don't think it's inferior
Pixar uses Renderman
just not a physically based renderer
that said it can do a lot of things a physically based renderer cannot
Because there is no documentation and people really don't know how to use it properly, thus rendering images with flat lighting and shading. And the current DS implementation of 3DL is dated and relies on old tech and old shaders that can't fully unlock the full potential of 3DL. Vendors don't bother to learn how to properly make mat presets, because it's cost ineffective, well you get the pic. The truth is 3DL have had pathtracing for many years, just not inside DS until last fall when aweSurface hit the market. And of course the pact between DAZ3D and nVidia won't make things easier for 3DL users. Fact is 3DL with scripted pathtracing on CPU is roughly 4 times faster than IRay on CPU with same level of realism, and the developer of aweSurface is positive that with the new build it will be able to compete with Iray on GPU. There's a development going on, sadly DAZ3D has no or very little part in this.
LOL... It is very hard to find a recent render which is not faster then Iray. Not to mention such relatively old render as Blender cycles gives for ~500 pases the same quality which Iray gives for ~1000 paces.
This is a classic example of question begging - first you should ask if "people" do think 3Delight is inferior. Iray certainly seems more popular, but there are a number of people who still use 3Delight.
3Delight in its best implementation isn't inferior to iRay. As it stands in DS? There are far fewer new products in the shop with 3Delight materials. The 3Delight version that is delivered with Daz is old and seriously out of date.
Simply put there is less hassle to using iRay in Daz. If you wantto put the time and effort into using 3Delight more power to you. I however already had a gaming rig. For me there is simply no conceivable reason to bother with 3Delight.
The actual reason is I import/export a lot of OBJ files and it is very annoyng to remember to change the shaders every time for every surface, so I wondered why Daz 4.10 setups by default the 3delight shaders.
That will probably change with the next build.
The Daz implementation of 3DL is incredibly hard to use effectively compared to Iray. There are many 'oh, you can't mix X with Y' and countless undocumented weird behavior.
Once you get over the initial hurdle with Iray, it's fairly easy and consistent to use.
As for speed... it reeeeeally varies. You can render very fast with Iray if you aren't worried about photorealism, but it takes a bit more effort. 3DL can be super fast but there are so many hoops and experimentation to get the results you want the practical speed ends up much slower.
But overall, the big reason 3DL is considered inferior is because with relatively 'default' settings 3dl creates rather basic, dated looking renders while Iray (by default) creates fairly realistic more cutting edge looking renders.
This impression isn't necessarily meaningful or important, but out of the box, that's what an average user is going to see.
http://docs.daz3d.com/doku.php/public/software/dazstudio/4/change_log#4_11_0_254
http://docs.daz3d.com/doku.php/public/software/dazstudio/4/change_log#4_11_0_191
So the Public beta should already be giving you the approrpiate default sahder fro created primitives, and the next beta/release should do it for imported OBJs too.