Content creation: where do I put texture maps?

I'm creating an architectural set for DAZ Studio. I watched a training video from Dark Edge Design, and one of the first steps demonstrated was to create a new base library folder for development, to keep packages being developed out of the normal DS library and help ensure the items you create are not unexpectedly dependent on other content.

Of course I did this, and now as I save my props into the proper product folder in my development library directory, support files get written out to the proper places under the development library's Data folder. All this is really convenient, because if I make a typo when filling in the Save As Prop/Figure Asset dialog, new folders or unexpected files will pop up in this directory tree, and I can immediately see what I need to go fix.

Anyway, now it's time to apply some texture maps, but the new directory structure doesn't contain a Runtime folder. So this is a question for experienced PA's: where do you put your texture maps during content creation so the product packages can be built correctly? Do you use the existing Runtime directory or is there a procedure to create another one somewhere else?

Comments

  • Just create a folder called Runtime in the base directory, then in that create the folders for your maps (e.g. /MyMerchantName/ThisProduct) and place the maps in that before applying them to the model.

  • LeanaLeana Posts: 11,835

    Runtime folder should be at the same level as "data" in your development library, you can simply create it manually in there.

    Standard structure for textures is to put your texture files under Runtime\Textures\CreatorName\ProductName\

  • InkuboInkubo Posts: 745

    Thanks!

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