Wet Body Iray

I really love the Wet Body Iray product in the DAZ Shop. 

I purchased the Genesis 3 version before upgrading to Genesis 8 Wet Body Iray. 

The Genesis 3 version worked perfectly fine, but the Genesis 8 Wet Body Iray puts strange looking metalic strips on the male figures. It only occurs on the male figures, on the head, shoulders and back of the upper arms. The female figures look perfectly fine.

Has anyone else had the same problem? I would really like to get this product to work because it's the only product that gives a really cool wet beaded water look to figures. 

See attached for what I'm referring to with the metalic strips. 

 

Wet Body Iray for G8.png
584 x 562 - 354K

Comments

  • Sven DullahSven Dullah Posts: 7,621

    Are you using the correct uv-map?

  • vonHobovonHobo Posts: 1,706

    Sorry, kinda new to DAZ here. Not sure what a uv-map is but I selected the 2nd from the last choice, which is Wet Body Water Beads Oily. It's all G8 and Iray, so not sure. Maybe I need to get the directions for this product and read them carefully.

    Funny thing is, the female figure renders perfectly with this same setting. No metalic strips.

    For the male figures, no matter what you select for an effect, it puts on the weird metal strips.

     

     

  • Sven DullahSven Dullah Posts: 7,621
    edited February 2019

    An uv-map holds teh information to tell the software how to wrap the textures around the mesh of figures and props. Every base figure have their own unique uv- maps, G8F use another one than G8M  and so on. I don't have that product, but it looks like the figure in your render uses the wrong one, causing some distortion, and leaving unwrapped spots om the skin, which then become fully reflective...just guessing. Select the figure, go to the surface pane, if you scroll down you'll find uv-mapping. What does it say? Try another one to see if those spots move around! Maybe someone that actually uses the product has a better idea;)

    Post edited by Sven Dullah on
  • vonHobovonHobo Posts: 1,706

    Thanks. The UV-mapping is not a setting in the Surfaces tab, but UV Set is "Base Male". I searched on UV in the Surfaces tab and that's the only setting with UV in the name.

    I'll try changing it to one of the other two choices and see what happens.

    The other two choices are:

    Project EYEray UVs - G8M

    SPO_Goeshell_G8M_torso_uv_MF_convert

  • nemesis10nemesis10 Posts: 3,500
    von Hobo said:

    Thanks. The UV-mapping is not a setting in the Surfaces tab, but UV Set is "Base Male". I searched on UV in the Surfaces tab and that's the only setting with UV in the name.

    I'll try changing it to one of the other two choices and see what happens.

    The other two choices are:

    Project EYEray UVs - G8M

    SPO_Goeshell_G8M_torso_uv_MF_convert

    My guess is that you should applying the wet shader to the geoshell and not the figure....

  • vonHobovonHobo Posts: 1,706

    I will try that Nemesis. Thank you!

  • vonHobovonHobo Posts: 1,706

    I finally figured this out ...

    It was actually something I was doing wrong, not an issue with the product... The names on the materials are not differentiated by male or female, so you have to look at the Info Panel to figure out which material is for male or female. I was mistakenly applying water beads for the female material to the male figure, which caused the strange effects. When I applied the correct material to the male figure it works just fine.

    So I have learned to look at the Info Panel when in doubt.

    This product looks fantastic and I highly recommend it. 

     

  • vonHobovonHobo Posts: 1,706

    Here is the new image of the water beads.

     

    example.png
    681 x 659 - 656K
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