Geo Shell Clothing Not Conforming In Unity 2018

Hello all,

I've spent the last 4 days trying to figure out how I can use the "System 2046 for Genesis 8 Female(s)" GeoShell's to conform to the character once imported into Unity.

I've tested all the methods I know of within Unity to change the material imports, by further changng the textures in TIF format to have transparent alpha, and chaging the respective material to cutout. This method only works with the GeoShell enabled, whilst I could deactive the shell from the FBX import in Unity and keep the textures in tact on the model, I cannot remove the black alpha components using any apparent method.

Is there a way to get around this by exporting from Daz3D?

 

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