Bake-in Smoothing?
nakamuram002
Posts: 792
Is there a way to "bake-in" the smoothing done on a conformed piece of clothing? This would be very useful for things like .obj (and other) export.
Comments
On the main piece itself you could export it as obj when the smoothing calculation has finished and restart rigging it. That's the only way I know of. With morphs you can export the smoothed version as obj and reload it to overwrite the original unsmoothed morph. I've found that of use in improving the look of my copied morphs on some items.
Thanks SickleYield!! How do I export a smoothed .objs and preserve the smoothing? As an example -- Take a sweater layered over a shirt. I always get poke through when I export things like that.
This should work. Make sure everything is in zero pose.
Turn off visibility of all other objects. Set mesh resolution to base and no subdivision.
File-export-obj.
Morph loader pro. Click choose button and navigate to what you exported.
Give it a new name and change the group to just Morphs.
Click accept.
Now you should have the smoothed version as a morph that you can dial.
Your method worked. Thanks SickleYield!!
You're welcome! I'm glad it worked for you!