(SOLVED) How to invoke the powerloader from non-default V4 CR2?
Lissa_xyz
Posts: 6,116
I use Perfect V4 mainly in Poser, but when I do use it in DS I notice that the powerloader doesn't launch with it. Is there some code/file I can add somewhere to get the powerloader to recognize the PV4 CR2 also?
Post edited by Lissa_xyz on
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You could try copying the .dsb with the same name as V4 and renaming it to match the perfect V4 CT2, but I'm not sure it would work. This is the drawback to expansions that don't use ExP.
That actually worked perfectly. Thanks!
Holy Crap! Great info AND idea. Now why the Hey didn't I ever think of that? TY both muchly.
The only downside is, obviously, that you will still need to manually inject the actual PV4 fixes, unless some kind soul converts them to ExP and creates the Powerloader script for them.
If this is a fairly straight forward process, then I can do it. I just don't know what's all involved with getting morph injections into the powerloader (I know where the scripts are, but damned if I know how it all works).
/edit
Bingo. Making non-DAZ morph packs ExP and work with Powerloader (forum archive link- slow loading)
You can do all of this with "Content Creation Toolkit" which comes with DS4.6 Pro.
http://www.daz3d.com/content-creator-toolkit-cct
The tools mentioned "Advanced Figure Setup Tools" do not work with DS4.6 Pro as they were designed for DS3+
You could also try this link and go from there: http://www.youtube.com/watch?v=7abESLvn0yg&feature=player_profilepage
The setup tools work. They're included as part of the CCT in DS Pro downloads. I already knew not to go download the old, separate version.
This turned out to be a project I wasn't willing to tackle, though. Too many morphs to go fishing for on ExP export. I just created custom actions for the PV4 inj/rem files in my menus.
As long as I now have powerloader access from the custom cr2, I'm a happy girl. Lol