DForce cloth explosion | DForce Wind | suggestions please

davidedwards.medavidedwards.me Posts: 56

Hey!

Problem - Dforce Mesh / clothing explosion upon sim.

See _001 here https://www.youtube.com/channel/UCfpUwdqFClYeDn-32Elb5HQ (this is a semi succesful test of the shot)

sim time - 999 frames ... around 970 of those frames experience no issue, in the 900-999 range, the character is pretty much at a settled, motionless state, very little is moving other than the head. 

There's a Dforce wind, all defaults except wind strength is reduced to 0.5  .. i discovered if i set it higher, i would get explosions within the first 20 frames or so ... 0.5 seems like a safe value .. though lacks the strength i wanted! 

Really need someone with experience in Dforce and the issues that arise :)

I'm familiar with cloth sims in general .. in other apps if explosions occur is usually because the cloth has moved dramatically through an intersecting element and doesnt have the data to calculate the distance the verts have travelled .. so the solution is usually to crank up the frame subdivison  levels.  I cranked up to 6 already on collisions ...

Thoughts much appreciated! :)

David

 

Post edited by davidedwards.me on
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