Transfering Clothing Morphs

Hello all,

I'm not sure if it is possible to transfer the original morphs of a garment where I had to change the geometry there of to create some new ones? I'm thinking no. Could it be done in the parameter tab? or some other way? thanks

Comments

  • Transfer Utility can transfer morphs as well as rigging, if you use the original as the Source and the new OBJ as the Target - it's in the additional options that can be shown under the main dialogue.

  • j_stnkj_stnk Posts: 205

    thanks Richard !

  • I've done this a several times and it works quiet good.

    You just need to open the extended options of the Transfer Utility dialogue and change some settings.

    See the sceenshot I once uploaded for something else the settings are not exactly suitable in your case but show some important checkmarks to set.

    1. Weight Maps: have this checked - Merge Hierarchies - you don't need to have that checked since the new mesh object set as Target has no rigging so there is nothing to be merged

    2. Selection Map: have it checked - not shure what it is good for the Joint Editor got Selection Group settings and the Geometry Editor got Selection Sets maybe it has something to do with those

    3. Face Groups: uncheck this - if your updated geometry object you've imported still got the Face Groups or updated Face Groups - I haven't had good results with the Face Group projection of nearly identical meshes

    4. Morph Targets: you defenatly need to have this checked - it is important to switch the From Source: None to All in the extended options to have all morphs from the Source transfered over to the Target

    5. Region Groups: I don't know exactly what this is for - the Geometry Editor shows some body area Region Groups but if you mouse over a body part the Face Groups are actualy used to select the bone

    6. Surface Groups: uncheck this - it's the same like with the Face Groups the Surface Groups also refered to as Material Zones gets imported by the OBJ anyway and don't have to be projected/transfered

    7. Reverse Source Shape From Target: let it unchecked - if your geometry mesh is unmorphed and represents the default base shape

    8. Replace Source With Target: this is the most important setting to make shure all property sliders (not just morphs) from the Source gets transfered - Post Transfer Options gets greyed out with this

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