Texture Atlas Problem
mister.viktor
Posts: 5
Hello! I'm trying to create a texture atlas. After clicking Accept the textures on the model are broken like here.
Also the atlas does not correctly fall on the exported in FBX model in 3dsmax.
Help me please solve the problem, thanks.
(Image removed for nudity. Please crop above the crotch. It will still get the idea across. You may review guidelines here https://www.daz3d.com/forums/discussion/3279/acceptable-ways-of-handling-nudity#latest )
Post edited by Cris Palomino on
Comments
Your image seems to be missing.
Attachment fixed.
What is it about? The image shows a standard model G3M without genitals. Or is it a pretext to get away from the question of a broken texture atlas?
mistake double post
Cropping it will still show the face is on the torso without showing a full nude figure with skin textures. Please read the guidelines we posted.
Fixed.
That looks as if the wronf map is repeated on each of the original UDIM tiles. Is it Genesis 8?
Genesis 3, but Genesis 8 has the same problem.
OK, Genesis 3 as I recall doesn't use UDIMs so it isn't that. Please post screen shots of the settings you are using.
Having similar problem. Texture Atlas creates the texture maps correctly. But the UV map is incorrect. The head and torso UV maps are on top of each other and the leg and arms UV maps are on top of each other.