How can I insert image map over existing character
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Hi,
I am trying to create a custom character by creating an image map and inserting it over an existing character's face. So far, what I've done is used Gimp to open up the image of the character's face and then opened up my own image, selected the face and copied it onto the character's photo, then adjusted the color and blended the edges and finally saved that as a .jpg in its own folder. I then went to the 'surfaces' tab in Daz Studio 4.1 when my character was loaded and selected the "face" option. I clicked on the icon of the face next to the 'diffuse color' settings and changed it to my custom photo. My custom photo did appear on my character, but the character's face is still visible also...so there are 2 faces on 1 head. Does anyone know the next steps in masking the character's face so that only my custom image map is showing? My current model is Genesis 3, but I may try Genesis 8 if that's better. Thank you
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Comments
That looks as if the UVs don't match - did you crop your image while working on it?
I cropped my personal image and then pasted it, on its own layer, over the original image of the character (in gimp) then blended the edges.
But did you make sure that all the elements lined up? The wrapping just follows the mapping - each polygon takes a specific area of the iamge, so if things are in the wrong place relative to the mapping they will be in the wrong place on the model.
Thanks Richard. I appreciate the response. I don't know how to do that actually. I'm fairly new and am just getting started and figuring things out. Do you know of a tutorial that I could watch that relates to the topic?
Not off hand, no - I would think the Liquefy or equivalent tool would be a starting point.