Computer overload / many actors
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Hello
First of all, it's not about animation, only single frames. For my new project I am supposed to create a crowd. Unfortunately, I do not know enough about the software. I work with a NVIDIA Geforce910M 2GB VRAM with a INTEL Quad N3150.
What's better for my hardware: LoRez figures or G8? What are the experience values, along with some props, clothes and background - how many actors can I get (with reasonable handling) on a picture?
Thank you if you share your experience with me, just trying it out is "painful" when work only leads to a crash.....
Comments
No way can you get multiple G8 figures on a 2Gb card even with scene optimizer and that sort of thing.
Your best bet is to use low rez figures and set texture compression as low as you can. Also use depth of field on your camera to make the foreground clear and the background out of focus and then use really low rez models in the background.
You could try this method, create the scene, then hide most of the figures and render with no background so that it is transparent, then hide others and render. Once you get renders of all the figures composite all the images together in photoshop or gimp
Yeppers!
There are also crowd billboards or decals available in the store if I'm not mistaken. And it's possible to put a couple of the figures on a transparent carrier plane - the way trees are done, in DAZ Studio. This is another way of saving resources.
I have tried the Loretta and Lorenzo lo-rez set. Pretty detailed and lots of options.
Thanks to all for the advice!
I profit to ask another stupid question: when I take a close-up of a bigger scene, - Props and Actors out of the field of view of the camera - does it help when I set them to invisible or delete them? Does it make any difference to the rendering/hardware?
There is more than one way to do large scenes - https://www.daz3d.com/resource-saver-shaders-collection-for-iray - though you'd really be pushing it if you only have a 2GB card.
General rule of thumb is if you cannot see the content in the camera's field of view or in reflections, then either hide it or delete it. If you are doing multiple shots off the same scene then just hide it so you dont loose your settings and such. Having multiple versions of the same scene with different settings can also work. Anything that is not visable will not be rendered or loaded up in to memeory.
Thank you very much indeed
That's not entirely true, I'm working with Gtx960M, also 2GB physical video ram + 2GB dynamic/swap on SSD. It can hold up to 4-5 figures, but once I add more, ofc it delegates the render to CPU if rendered in iray.
Also, as Roman_K2 said, billboards (flat props of people) + depth of fields is gonna do the trick :)
If realism is not your concern, you can try rendering with 3Delight. instead of iray. With 3DL, basically only your CPU and RAM is the limitation.
Another way is, as someone mentioned - render your image piece by piece and combine the layers in photoshop or gimp - it's even better, because you can adjust every layer (color balance, saturation etc, also maybye blurring out some low-res figures abit) without messing up the whole image.
And nobody says that with your image editor and some post-work, you can't mix some 3DL-rendered parts of a scene, with Iray-rendered figures or other parts of a scene. Just as a rough example I think 3DL's strength may... lie in some relative speed for certain things, while Iray can generate beautiful, soft shadows on skin (say) and nice liquids and refractions. So be sure to try moving your Iray lights around a bit "to see what happens".
Another point worthy of note is that if you take (say) a scene made of a background, and two or more figures it is possible to reduce this setup to three or more, separate scenes each saved separately on your hard disk or SSD. From there you can Merge any two or more scenes together and if you don't like the result, just delete whatever it is you don't like -- such as the last thing you added -- from the Scene pane.
Of course all of this this may require a careful list of some sort, explaining what all the files were supposed to do.