Can a morph be linked to a rigged motion? (Solved)
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I’ve never rigged a model before. So I have a question.
I plan to rig a car such that when the wheels pivot to steer, the fender walls morph to create clearance for the wheels.
Can the fender wall morph be connected to the wheel pivoting such that when the user pivots the wheels in steering, the fender walls automatically morph accordingly?
Post edited by lukon100 on
Comments
Yes, no problem. You can make a control property by using the timeline and ERC Freeze.
Briefly, you need to set up a timeline for the wheels turning and the fender morphing, then in Parameters> Edit Mode choose ERC Freeze, create a new property, then use Extract Keyed (or whatever it's called) to take the keys from the timeline. That creates a new property. Once it's all done, you MUST resave the figure as an asset, not just as a scene subset.
I think this video covers the basic technique
If not, look at the other videos on Josh's page
https://www.youtube.com/channel/UCtqhpxQyGa7fm0LPoDz4s4A
Thanks, maclean!
It will be a few months before I get around to rigging the model. But now that you confirm that what I want to do can be done, I'll have more confidence to get into that phase of the project.
Hello lukon 100,
About the creation of link between properties (Such as between motion and morph), you can also look at my tutorial at:https://www.renderosity.com/mod/freestuff/tutorial-daz-studio-erc-feadture/81207
Allstereo
Thanks Allstereo. I'll be sure to consult your tutorial when the time comes.