A modest offer for my fellow DAZites...

VisioneerVisioneer Posts: 158
edited December 1969 in The Commons

Hey all, since I need to practice my ZBrush skills and my retopology skills, I have decided to open what skill I DO possess to this community. So, here it goes: On a first come, first serve basis, I am offering to make simple props or costume parts (not complete costumes) or small set pieces for anyone who expresses interest in this thread. Keep in mind, I have the right to pass over anything that I feel isn't appropriate for this exercise, or I have to admit is beyond my skill level, but my entire point is in effort to improve, so community input would be greatly appreciated.

Also, I will put any completed items up for anyone to download. Keep in mind, the item may or may not be rigged to any particular character, may or may not be textured and/or UV'd (depending on complexity of the item, and if it is fine with just being shaderized) and may or may not have metadata for the item (which means you'd have to be able to manually import.)

That being said, please format your request as such:

Object Description: Please describe the object

Target Model: Do you have a particular DAZ model you want it for?

Polygon Count: Do you want it High Poly (and possibly system crushing) or Mid/Low Poly (more reasonable on lower end machines, with potential loss of detail.)

Image: If you have some artistic ability (or even if you don't) and you want to draw a sketch of the item you are thinking of, include it for reference (optional)

Thanks! I hope I might be able to help some other members of this community! (attached is a low poly helmet example I made for V5)

HelmentExample.jpg
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Comments

  • patience55patience55 Posts: 7,006
    edited October 2013

    Well it's not a prop item exactly, but I'd love an old fashioned decent looking [not monster] English Bulldog. Doesn't have to be rigged or anything, just modeled. A little beyond my skill level with Hexagon atm.
    Not a low poly item but let's not crash D/S either lol ...
    Preferably without a gazillion tris. I need to be able to load it into Hexagon and Hexagon doesn't handle tris very well.

    ty for considering.

    Post edited by patience55 on
  • VisioneerVisioneer Posts: 158
    edited December 1969

    Not really what I was thinking, but heck, I'll give it a shot after I get back from work today. :D

  • JabbaJabba Posts: 1,460
    edited October 2013

    Hi, something I'm always on the lookout for are pouches, bags and satchels for attaching the the belts of rogues, adventurers and explorers.

    Ideal style would suit medieval fantasy, but steam/dieselpunk scenarios also sought
    some examples - http://imgbox.com/g/HKXSny2Xpc

    My preference is for Genesis and/or G2F, but if made as standalone props, they could be kitbashed to any figure/outfit. No need to texture so long as there are mat zones good for applying shaders.

    cheers

    Post edited by Jabba on
  • TimbalesTimbales Posts: 2,364
    edited December 1969

    I hope this isn't a spoiler for anyone, but Loki was aged up yesterday in Young Avengers and is now in his late teens. He's got an awesome new headpiece. A static, mid-poly prop that can be fitted to M4 would be awesome.

    headpiece.jpg
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  • StargazeyStargazey Posts: 251
    edited December 1969

    I've been looking for a Japanese style fan and parasol (the kind made out of folded paper) for a while. For Genesis/Genesis 2F, with a reasonable amount of detail. Both with either the ability to open and close, or in two versions. Different material zones for the handles and the paper parts would be very handy.
    Thanks, if you decide to have a go, - and best of luck with other stuff, if you don't!

  • VisioneerVisioneer Posts: 158
    edited October 2013

    Okay, two things:

    1.) I promised that I would get to work as soon as I got home from my job. Unfortunately, since I've been up for the last 24 hours, I need to get a couple hours of sleep. After I wake up, I'll get started.

    2.) I also know I said first come, first serve. I honestly wasn't expecting so many requests in such a short time, lol. So, that being said, I'm taking this first 4 requests and tackling them by what I perceive will be difficulty, starting with the easiest ones to bust out first. (Though I am still open to other requests being placed.)

    a. Loki Headpiece. Since this can be handled so easily, and will not require UVs, rigging, or a high level of sculptural detail, I'm gonna take care of this one first.
    b. Japanese Fan & Umbrella, similarly, this one will not require too much detail, and should be fairly easy to handle. I do, however, need to know some more details about the fan, if it is a crescent fold, or a linear fold. (The crescent fold creates a fan that looks similar to a spade, see attached image)
    c. Fubuki firearm
    d. Bulldog, the hardest part of this sculpt will be the face. UVing should be pretty straight forward.
    e. Medieval Coin belt/purse and Lockpick Pouch. This project really interests me, so I'm probably going to put some serious effort into it.
    f. Russian & Mayan hats
    g. Telephone hat
    h. Greebles (?)

    Also, I am currently working on a piece for Laslo's contest (which I will also release through ShareCG) which is taking a bit longer than the pieces created with DressShop, as I am using Modo 601, so please have patience with me as I try to fill your requests!

    PaperFans.jpg
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    Post edited by Visioneer on
  • hawkonthewinghawkonthewing Posts: 136
    edited December 1969

    This is a really generous offer! Since you said you were potentially open to more, I thought I would put mine in, but by all means, please consider this a "if you happen to get time" kind of thing.

    Along the lines of the coin purse, I would love a set of fantasy/medieval lockpicks (a couple of potential reference pictures attached) mid-level detailing being just fine.

    handmade_medieval_lockpicks_by_ookamai-d5881ig.jpg
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    theives-picks-with-brown-leather.jpg
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  • JabbaJabba Posts: 1,460
    edited December 1969

    Cool, sounds promising, thanks :)

  • 3Ddreamer3Ddreamer Posts: 1,312
    edited December 1969

    I've been looking for one of these hats for a long time. Found these pictures by doing a search for 'Russian Hat' but I am not looking for something specifically Russian. I am looking for one like the first picture, but the second give a better view of the side/back. Ideally for Michael 5. Doesn't have to be furry unless you want to, I have LAMH and Garibaldi. We could all do with Winter Clothes :-)

    images2.jpg
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    images.jpg
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  • Aave NainenAave Nainen Posts: 1,108
    edited October 2013

    Visioneer said:
    Hey all, since I need to practice my ZBrush skills and my retopology skills, I have decided to open what skill I DO possess to this community. So, here it goes: On a first come, first serve basis, I am offering to make simple props or costume parts (not complete costumes) or small set pieces for anyone who expresses interest in this thread. Keep in mind, I have the right to pass over anything that I feel isn't appropriate for this exercise, or I have to admit is beyond my skill level, but my entire point is in effort to improve, so community input would be greatly appreciated.

    Also, I will put any completed items up for anyone to download. Keep in mind, the item may or may not be rigged to any particular character, may or may not be textured and/or UV'd (depending on complexity of the item, and if it is fine with just being shaderized) and may or may not have metadata for the item (which means you'd have to be able to manually import.)

    That being said, please format your request as such:

    Object Description: Please describe the object

    Target Model: Do you have a particular DAZ model you want it for?

    Polygon Count: Do you want it High Poly (and possibly system crushing) or Mid/Low Poly (more reasonable on lower end machines, with potential loss of detail.)

    Image: If you have some artistic ability (or even if you don't) and you want to draw a sketch of the item you are thinking of, include it for reference (optional)

    Thanks! I hope I might be able to help some other members of this community! (attached is a low poly helmet example I made for V5)


    I could really use a snap hook and D-ring for a dog leash, and a set of car keys that could be dangling from a hand or tossed onto a table etc........ enough poly's for fairly close up renders but not extreme would be great! This is a very cool idea....great practice for you and goodies for everyone!

    I can do the actual leash myself and will add rigging. This is something I'm wanting for the Millenium Dog BTW

    Post edited by Aave Nainen on
  • SylvanSylvan Posts: 2,718
    edited October 2013

    TimG said:
    I hope this isn't a spoiler for anyone, but Loki was aged up yesterday in Young Avengers and is now in his late teens. He's got an awesome new headpiece. A static, mid-poly prop that can be fitted to M4 would be awesome.

    I knew that mindless clicking around these forums would bring me something good eventually...

    Post edited by Sylvan on
  • kyoto kidkyoto kid Posts: 41,211
    edited December 1969

    ...I'm interested in having a a firearm from a P&P RPG modelled but need to track down some illustrations of it.

  • StargazeyStargazey Posts: 251
    edited December 1969

    Visioneer said:
    Okay, two things:


    b. Japanese Fan & Umbrella, similarly, this one will not require too much detail, and should be fairly easy to handle. I do, however, need to know some more details about the fan, if it is a crescent fold, or a linear fold. (The crescent fold creates a fan that looks similar to a spade, see attached image)

    I had in mind the linear type, but I'd be happy with whichever you prefer to do (maybe both - says he, pushing his luck!)

    Thanks very much - I'm very grateful for your very kind offer!

  • VisioneerVisioneer Posts: 158
    edited October 2013

    Well, I'm going to be heading out to dinner, so I thought I would supply a chance for the requester to address any issues with the model as it is before I package it up. I decided to UV it with a simple UV (so it can handle shaders better) with 3 different MAT zones. The forehead signet, the head band, and the horns (explaining the wacky colors for the included image.) If you need any modifications to it, please let me know, so I can work on it when I get back.

    (edit) After I get back from food time, I'm going to increase the height of the headband and forehead signet, and increase the size of the horns, they seem a bit dinky and not majestic enough.(end edit)

    HeadpieceSample.jpg
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    Post edited by Visioneer on
  • VisioneerVisioneer Posts: 158
    edited December 1969

    Okay, here's the update to the headpiece. Any issues, please tell me, and I'll modify it. Otherwise, tomorrow I will package it and place it on ShareCG.

    Headpiece_Update.jpg
    625 x 800 - 107K
  • caravellecaravelle Posts: 2,489
    edited December 1969

    Thank you very much for your generous offer!

    The 'Russian Hat' would be really nice.

    And I would very much like to have one or the other piece of this classical Mayan outfit. Maybe the crown the lady on the left is going to put on her son's (King Pacal I. of Palenque) head?

    Palenque.jpg
    371 x 433 - 86K
  • Geminii23Geminii23 Posts: 1,328
    edited December 1969

    I still would love to get my hands on (and am willing to pay a reasonable price for) some Samus Aran (Metroid) type props so that I could make some unique Metroid fan art.

    Object Description: Helmet and Arm Canon are essential (suit armor would be nice as well but I think I might have some alternatives for a unique outfit)

    Target Model:
    Genesis

    Polygon Count: High Poly (I have the horsepower!)

    Image examples: http://samus.turbosquid.com/

    Thanks.

  • TimbalesTimbales Posts: 2,364
    edited December 1969

    Visioneer said:
    Okay, here's the update to the headpiece. Any issues, please tell me, and I'll modify it. Otherwise, tomorrow I will package it and place it on ShareCG.

    that is awesome - thanks!

  • VisioneerVisioneer Posts: 158
    edited December 1969

    The file has been placed on ShareCG, since you voiced no issue with the sample image. If you find any problems with the file, please let me know, and I will modify/update as soon as possible.

    http://www.sharecg.com/v/72708/browse/21/DAZ-Studio/Young-Norse-Trickster-God-Headpiece-for-M4

  • VisioneerVisioneer Posts: 158
    edited December 1969

    I'm probably not going to be able to get started on the Fans & Parasol until Monday, as this weekend is a super busy work weekend for me. However, I will start tackling it as soon as possible. If I have the time, I am considering adding a bonus to this exercise as well.

  • oro_snakeoro_snake Posts: 42
    edited October 2013

    This is kinda tricky to make so I'd understand if you pass on this one but I'd really love to see a model of the headgear pictured below. :red:

    gaga-telephone-hat-fred-butler-500x338.jpg
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    Post edited by oro_snake on
  • VisioneerVisioneer Posts: 158
    edited December 1969

    That headpiece is absurdly bizarre. I can't promise I'll be able to do it, but I will certainly add it to the list of things to try to tackle. Are there any other shots of it, like from above and different angles? It's mostly soft geometric shapes, so in actuality, it shouldn't been "extremely" hard to do, but the pictures aren't enough to completely deconstruct the shapes.

  • oro_snakeoro_snake Posts: 42
    edited December 1969

    Visioneer said:
    That headpiece is absurdly bizarre. I can't promise I'll be able to do it, but I will certainly add it to the list of things to try to tackle. Are there any other shots of it, like from above and different angles? It's mostly soft geometric shapes, so in actuality, it shouldn't been "extremely" hard to do, but the pictures aren't enough to completely deconstruct the shapes.

    This video tutorial helps a lot in understanding and deconstructing the whole thing. Basically, it's overlaps and variations of star-like forms made from a square planes (see screen cap). It's what I followed in making a miniature paper replica before, so I could provide photos from different angles if you'd prefer that. :)

    screencap.jpg
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  • WillowRavenWillowRaven Posts: 3,787
    edited December 1969

    Well it's not a prop item exactly, but I'd love an old fashioned decent looking [not monster] English Bulldog. Doesn't have to be rigged or anything, just modeled. A little beyond my skill level with Hexagon atm.
    Not a low poly item but let's not crash D/S either lol ...
    Preferably without a gazillion tris. I need to be able to load it into Hexagon and Hexagon doesn't handle tris very well.

    ty for considering.

    I second a bulldog request :D I work in DS4.6, though.

  • GhengisFarbGhengisFarb Posts: 173
    edited October 2013

    Thanks anyway. will look for another way to get them done.

    OBJ_request.jpg
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    Post edited by GhengisFarb on
  • Lissa_xyzLissa_xyz Posts: 6,116
    edited December 1969

    Request for some LOW poly object's to make Fantasy Greebles.

    Object Description: low poly square, I'm thinking the wire mesh and the object look the same.

    Target Model: stand alone objects, but see below.

    Polygon Count: How low can you go?


    Save for that circular base, *cough* antfarms base camp *cough*, couldn't those already be done in DS by using shaders on cubes and planes?
  • GhengisFarbGhengisFarb Posts: 173
    edited October 2013

    Vaskania said:
    Request for some LOW poly object's to make Fantasy Greebles.

    Object Description: low poly square, I'm thinking the wire mesh and the object look the same.

    Target Model: stand alone objects, but see below.

    Polygon Count: How low can you go?


    Save for that circular base, *cough* antfarms base camp *cough*, couldn't those already be done in DS by using shaders on cubes and planes?

    Yeah, all those in the render I've got done. But I only had the high rez square. Will see if I can find something somewhere else then.

    Post edited by GhengisFarb on
  • kyoto kidkyoto kid Posts: 41,211
    edited December 1969

    ...OK found a pretty decent rendition of the firearm I mentioned earlier.

    It has four barrels stacked in an over - under fashion and has a folding stock. Granted the picture is small but still accurate to the description of the actual weapon used in the game.

    I also include link to an old sketch of the character I am working on who uses it to illustrate the scale and how it is held.

    http://kyotokid.deviantart.com/art/Death-Blossom-73825613

    fubuki_pic.jpg
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  • VisioneerVisioneer Posts: 158
    edited December 1969

    Sorry, I just woke up from my weekend job, pretty much. Lol. Next item to tackle, Fans & Japanese Parasol (Wagasa, I think?) I'll add your firearm to the list as well, Kyoto. Might not be able to get to it until next week, though. GhengisFarb, I didn't see your request at any point. I'm guessing that you were asking for greebles based on following posts? Specifically what kinds of greebles are you looking for, and how many are you looking for? I can make a variety of boxed and lathed shapes, but without knowing what you are arming for, it is difficult to make a greeble pack that might suit your needs.

    The Russian style hat should be pretty simple to do, but I won't add fur to it, which means a shader or LAMH or GBHS will have to be used for it.

  • Lissa_xyzLissa_xyz Posts: 6,116
    edited December 1969

    Vaskania said:
    Request for some LOW poly object's to make Fantasy Greebles.

    Object Description: low poly square, I'm thinking the wire mesh and the object look the same.

    Target Model: stand alone objects, but see below.

    Polygon Count: How low can you go?


    Save for that circular base, *cough* antfarms base camp *cough*, couldn't those already be done in DS by using shaders on cubes and planes?

    Yeah, all those in the render I've got done. But I only had the high rez square. Will see if I can find something somewhere else then.
    Hey I'm not Visioneer. I have no idea if he'll do it, I was just asking. lol

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