How do I save a eye morph/ translation with a new character?
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I am using the translate tool on x,y,z,and scale on the parameter tab to reposition the eyeball on a dial spun morph with large eyes I am creating. it would be similar to what Thorn/ Handspan Studios does with there characters eyes. How do I save the morph so the eyeball stays in the position I move it to?
Comments
Before you do anything else save another scene file to have the previous scene as backup if anything goes wrong.
First set the Parameters pane to Edit Mode from the right-click menu while your on the pane. Then right-click on your morph slider and select ERC-Freeze.
The ERC-Freeze Options dialog will show you a list of things (property values) that will be added to your morph.
Depending on the items in the scene and things you have changed so far the list will propably show more than you want to add to your morph. One way to prevent this is to select everything else but the genesis figure in the scene and Memorize Selected Items and Memorize Figure from the Edit main menu before you open up the ERC-Freeze Options again.
Here comes a trick to speed things up with long lists: click on some random property, press Ctrl+A to select all, right-click: Toggle Selected. Now everything is unselected. On top of the list you can click on the Node column caption to sort everything by Node. Now you can scroll the list to search for Left / Right Eye node with all the translate x,y,z and scale values you have changed.
Select all left/right eye related properties maybe by select first then using Shift+click on the last followed by right-click Toggle Selected to have a checkmark on all of them. Before you now press accept uncheck "Restore Figure" from the Additional Options at the bottom of the dialog otherwise every morph from the list you didn't select gets reset to default value.
[Edit]: If you uncheck "Restore Figure" nothing will reset you have to manualy reset the eyes to default position/scale.
Now test your morph slider and see if the eyes translate and scale along.
If your "product" is not finished yet you can save a new scene file and the morph should be saved along "embeded" only available in this scene file or any subset sence you save out of it.
To finaly save this morph to the content library to have it available with the genesis figure you add into another scene you have to use File>Save As>Support Asset>Morph Asset(s). But make shure the default value of all of your morphs you want to save is set to zero. You can check this by opening up the Parameter Settings by pressing the gear icon on your morph slider. A quick way to reset everything to zero on the figure and set all mrophs to default zero is to execute Edit>Figure>Zero>Zero Figure followed by Edit>Figure>Memorize>Memorize Figure.
In the Save Morph Asset dialog you have to choose the Asset Directory, the Vendor and the Product name.
Again there is a list of properties where you have to select/checkmark your morph or multible morphs for this "product". Fianly hit accept and the morph DUF file(s) gets written into the "data" folder of the Asset Directory you have selected.
Time to test if your morph(s) got saved right. Remember the thing with the "embeded" morphs that can lead to greate confusion while working on something. I would save and close the scene well even close DazStudio to be shure nothing stays in memory. Then open a new scene and add the genesis base figure from the library and see if your morphs are showing up in the Parameters pane and working like intended.
Good luck or better lets say I wish you great sucess.
@Syrus_Dante thank you so much for a very detailed method for saving my morph! I will try it tonight after work and see how it turns out.