Is there a way to convert FBX joints to DAZ rigging?

I was just wondering if it was at all possible to import an FBX into DAZ Studio that's rigged and weighted, and convert it to DAZ weight mapped bones. I"m not talking about figures, but like a rigged tail or toon hair with bones or something like that. If it's rigged already, is there a way to get it converted to DAZ rigging?

 

Comments

  • Anything with rigging is a figure. As for what you want, it might depend on the source and the options chosen there but it's not something many people seem to have had success with.

  • FSMCDesignsFSMCDesigns Posts: 12,781

    yeah, I have never had any success importing a rigged .FBX file and have ot work in DS, much less be converted to the DS format. I feel rather than working on ways to export Daz figures into other apps like Maya,  DAZ needs to work more of being able to import other files and formats into DS and have them retain rigging.

  • It seems like it would be an attractive selling poing to be able to import an FBX and save it in your runtime for later use with rigging intact. Even if it was collada, it'd be preferable to having to completely re-rig everything in DAZ just to use rigging. Even just being able to copy weight maps would help immensely. DAZ isn't the easiest to rig in. I'll just have to do some further exploring and see if I can come up with something.

  • FSMCDesignsFSMCDesigns Posts: 12,781

    It seems like it would be an attractive selling poing to be able to import an FBX and save it in your runtime for later use with rigging intact. Even if it was collada, it'd be preferable to having to completely re-rig everything in DAZ just to use rigging. Even just being able to copy weight maps would help immensely. DAZ isn't the easiest to rig in. I'll just have to do some further exploring and see if I can come up with something.

    true, for none closeup shots, I have had decent success in transferring rigging from the genesis models to the imported figures in DS. Since i have no clue on editing the rigging, it's never been perfect, but most of the time it's cloe enouigh for the uses I needed the figures for.

  • wolf359wolf359 Posts: 3,837
    edited February 2019

    Daz studio is the framework for the Genesis models and Daz store content.
    I see no incentive for Daz studio to be able to import  figure rigs from other programs

    How would that foment  store content sales??
    No morphs/JCM's
    no Autofit
    No HD
    Zero compability with any existing Daz Store content
    UV's Iray shaders etc.

    Even older Daz rigs like V4 are missin all of the highly useful pose controls
    that we have on  genesis models.

    Post edited by wolf359 on
  • use Poser11pro and save as a cr2

  • its something to do with the parent child of each program not exactly compatible in the one direction 3dsmax and Maya can convert them to working rigs not Daz in the other direction

  • wolf359 said:

    Daz studio is the framework for the Genesis models and Daz store content.
    I see no incentive for Daz studio to be able to import  figure rigs from other programs

    How would that foment  store content sales??
    No morphs/JCM's
    no Autofit
    No HD
    Zero compability with any existing Daz Store content
    UV's Iray shaders etc.

    Even older Daz rigs like V4 are missin all of the highly useful pose controls
    that we have on  genesis models.

    You're making a lot of assumptions. I don't recall saying anything about selling anything or fitting anything.  Human figures are just one thing that can be rigged. Mechanical devices can be rigged, stand alone figures can be rigged like trees or horses House Doors, Windows, piano keys, helicopter blades tentacles or toon hair pieces,  --or any number of a hundred different things that can be rigged. You're also assuming that I want to put something in the store or tie it to a specific figure which I made absolutely no mention of. And as for there being no call for it, I believe Autodesk, The Foundry, Maxon, the Blender Foundation, Lightwave and Houdini all tend to disagree with you As you can import FBX into those applications without difficulty and if you so choose, convert them for use in those applications . Having a fully realized means of importing and exporting other rigging systems is the whole point to the FBX standard. I can understand that you don't have an interest in it, but I do. I was asking a technical question, not making any kind of opinion statements. 

  • use Poser11pro and save as a cr2

    I've heard some good and bad things about it, but it may be worth a looksee. Thanks. 

  • FSMCDesignsFSMCDesigns Posts: 12,781
    wolf359 said:

    Daz studio is the framework for the Genesis models and Daz store content.
    I see no incentive for Daz studio to be able to import  figure rigs from other programs

    How would that foment  store content sales??
    No morphs/JCM's
    no Autofit
    No HD
    Zero compability with any existing Daz Store content
    UV's Iray shaders etc.

    Even older Daz rigs like V4 are missin all of the highly useful pose controls
    that we have on  genesis models.

    I see a ton of benefit to me since I extract models from most of the games I play and want to use them at times in DS scenes. As it works now, I can import them in either Cararra or Max in FBX format with rigging intact, pose them, export as .OBJ and then import the .OBJ into DS. I would love to be able to go straight into DS and pose them in there. I don't see this hurting sales at all. If anything it might increase sales as new users import non DAZ models and play around with DS and after some time and wanting to get retter results, start looking at the more quality HD models, their capabilities and environments for sale.

    Surely more users using DS is a good thing for DAZ since they sell content for use in DS.

    Some examples of non DAZ models mixed with DAZ models in Iray

    hothscene3.jpg
    1529 x 870 - 1M
    xman.jpg
    1920 x 1080 - 2M
    extractionv222.jpg
    1920 x 1080 - 3M
  • PadonePadone Posts: 3,796
    edited February 2019

    Personally and unfortunately I agree with @wolf359. Actually DS is pretty limited in importing options as far as characters are concerned. While it exports both scenes and characters quite good. So it seems it's more a giver than a taker cheeky .. Jokes apart it is much easier to use daz assets in another app such as blender or maya, rather than trying the opposite.

    EDIT. using Poser as suggested by @Wendy_Carrara seems the only viable way so far.

    Post edited by Padone on
  • wolf359wolf359 Posts: 3,837

    Mechanical devices can be rigged, stand alone figures can be rigged like trees or horses House Doors, Windows, piano keys, helicopter blades tentacles or toon hair pieces,
      --or any number of a hundred different things that can be rigged. 

    Indeed and Daz studio Has figure set up tools for those 
    who want to rig those non genesis  figures and mechanical devices etc.

    It is not Daz's fault that some people wont learn to use the tools that are 
    provided ,when others like Dzfire,Antfarm,Stonemason,Mestophales
    have proven their viability. 
     

    You're also assuming that I want to put something in the store
     or tie it to a specific figure which I made absolutely no mention of.

    No sir ,I am assuming that the Daz business model is what it clearly appears to be.
    Create a free Daz studio application as a framework for the creation,use and dissemination
    of their $$commercial$$  store content 

    . And as for there being no call for it, I believe Autodesk,
    The Foundry, Maxon, the Blender Foundation, 
    Lightwave and Houdini all tend to disagree 
    with you As you can import FBX into those applications 
    without difficulty and if you so choose, 
    convert them for use in those applications .

    Indeed ,Like yourself, I own Maxon cinema4D and also Lightwave3D 2015
    They have different commercial Business models from Daz inc
    Maxon Sells licenses and yearly "maintainance" contracts
    and Newtek sell seats of its package.

    None of the companies you mentioned have the native equivalent of a
    genesis figure platform directly tied to a figure content store that provides the
    income for developing the core application.

    Those companies are full 3DCC applications for use in in film and televison.
    Daz studio is a largely used by hobbiest and is designed to use Daz studio native content.

     

    Having a fully realized means of importing and exporting
    other rigging systems is the whole point to the FBX standard.

    More specificly the "Filmbox" format ,developed by Kaydara,
    was orginally designed as means to move animated rigs from one environment to the other 
    at a time when very few of the major programs had even the most rudimentary Character
    motion building tools.

  • yeah my Skyrim nif extracted Ultimate Unwrap 3D FBX exports did not fare so well in Poser though they work fine in Carrara after rearranging the bone hierarchy so there are exceptions.

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