Wierd Artifacts in viewports

I'm getting some wierd 'echo' trails in my viewports.  It's almost as if previous frames aren't being removed when a new frame is drawn.  Anyone know why this is happening and how to fix it?

It's done this ever since I updated to 4.10

Capture daz 3d bug.PNG
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Comments

  • Richard HaseltineRichard Haseltine Posts: 102,737

    What is your GPU - Help>Troubleshooting>About Your Video Card?


  • Current OpenGL Version:
    4.4.0 - Build 22.20.16.4691


    OpenGL Provider:
    Intel


    Hardware:
    Intel(R) HD Graphics 630


    Features: 

    MultiTexturing
    Supported

    Shadow Map
    Supported

    Hardware Antialiasing
    Supported

    OpenGL Shading Language
    Supported

    Pixel Buffer
    Supported


    Pixel Buffer Size
    Not Enabled


    Maximum Number of Lights
    8

    Number of Texture Units
    8

    Maximum Texture Size
    16384 x 16384

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