Wierd Artifacts in viewports
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I'm getting some wierd 'echo' trails in my viewports. It's almost as if previous frames aren't being removed when a new frame is drawn. Anyone know why this is happening and how to fix it?
It's done this ever since I updated to 4.10
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What is your GPU - Help>Troubleshooting>About Your Video Card?
Current OpenGL Version:
4.4.0 - Build 22.20.16.4691
OpenGL Provider:
Intel
Hardware:
Intel(R) HD Graphics 630
Features:
MultiTexturing
Supported
Shadow Map
Supported
Hardware Antialiasing
Supported
OpenGL Shading Language
Supported
Pixel Buffer
Supported
Pixel Buffer Size
Not Enabled
Maximum Number of Lights
8
Number of Texture Units
8
Maximum Texture Size
16384 x 16384