I do not have that particular character, so I cannot answer your question definitively. You may be able to isolate the issue by selecting the figure and opening the Surfaces tab, then selecting the Skin surfaces. Look through the various surface settings to try and identify where the greenish/bluish tint might be originating by examining those channels that contain colour information. If you are able to isolate the problem and adjust the colour settings to eliminate the issue, you could then save that as a shader preset for later re-use.
Alternatively, a quick fix would be to select all the surfaces (or at least the skin surfaces) under the Surfaces tab, then go to a known working character for V8 in your content library, and apply the surface settings for that character to Elizabeth by clicking on the materials (MAT) files for the alternate character with the CTRL key pressed at the same time. That will open a dialogue box and you should select "Ignore" under Images, so that the Elizabeth texture maps are preserved, and only the surface settings are applied.
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If you check the lights that you are using, what colours are they? Are they all pure white?
yep pure white. switch to sunlight only and still the same.
the problem is with the FWSA Elizabeth skin (not the hair). Other skins are fine.
What do I change in the skin to get rid of this?
I do not have that particular character, so I cannot answer your question definitively. You may be able to isolate the issue by selecting the figure and opening the Surfaces tab, then selecting the Skin surfaces. Look through the various surface settings to try and identify where the greenish/bluish tint might be originating by examining those channels that contain colour information. If you are able to isolate the problem and adjust the colour settings to eliminate the issue, you could then save that as a shader preset for later re-use.
Alternatively, a quick fix would be to select all the surfaces (or at least the skin surfaces) under the Surfaces tab, then go to a known working character for V8 in your content library, and apply the surface settings for that character to Elizabeth by clicking on the materials (MAT) files for the alternate character with the CTRL key pressed at the same time. That will open a dialogue box and you should select "Ignore" under Images, so that the Elizabeth texture maps are preserved, and only the surface settings are applied.
It was the transluceny weight slider. Set to 1.0 in Elizabeth and 0.5 in G8 Mats.
Ive got rid of it but it has also made the skin paler