Weight Painting...Always Necessary?
zombiewhacker
Posts: 683
in New Users
Is weight painting necessary for every prop you model and import into Studio? The logic behind weight-mapping characters and clothing is pretty obvious, but what about simple objects like a swinging door or a pop-up toaster?
Comments
DAZ Studio does support models, both human and otherwise, that use traditional or legacy (non-weight-mapped) rigging. So, no, objects do not all need to be weight-mapped in order to work in studio.
If you want any part of the prop to move, it needs to have bones/rigging, otherwise you can just import it as .OBJ with no problems.
There is, in the right-click menu for the Node Weight paint Brush tool, an option to fill be selection groups - so if you create your weight-mapped figure, assign selection groups to the bones, and use that command your rigging for a hard-body model will probably be done bar setting centre points.