how the hell do you braid or plait fibermesh

WendyLuvsCatzWendyLuvsCatz Posts: 38,585

video

I was slowly creating a bigger mess here, ended up closing it for another day cheeky

I was using duplicated subtools moved using deformation and the move brush on each at a time

the groom brushes just toss it into haystacks!

 

Post edited by WendyLuvsCatz on

Comments

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,585

    youtube is not helping my video won't embed

    https://youtu.be/q1aZKphteiQ

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,585

    I am still puzzling this one, tried masking bits and kept crashing Zbrush

  • nonesuch00nonesuch00 Posts: 18,316

    Doesn't something as expensive as z-brush have programmable bezier curves, splines & that sort of thing that you create mathematically & then tell z-brush to save as fibre mesh?

  • Cris PalominoCris Palomino Posts: 11,677

    First, some videos on Braid IMMs.

    I would look at growing the fibermesh on premade geometry.

  • Cris PalominoCris Palomino Posts: 11,677

    Doesn't something as expensive as z-brush have programmable bezier curves, splines & that sort of thing that you create mathematically & then tell z-brush to save as fibre mesh?

    ZBrush is not a regular 3D program. When people need mathematical precision, they start their geometry in something like Blender, Modo, Maya and then take that to ZBrush. OTOH, ZBrush has IMMs (insert multi mesh brushes) which are way cool!

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,585

    yes I have created IMM curve brushes that fake the look, I can model fake braids too but I am stubbornly trying to plait the actual hair for a number of reasons one being dynamic simulation of it unraveling, I wouldn't bother but I actually came within achieving this using the move brush but weird freeze ups and crashing seems to have thrown a spanner on it.

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,585

    btw I have tried this with LAMH, Carrara hair and Garibaldi hair with even less success 

  • IsaacNewtonIsaacNewton Posts: 1,300

    I can't offer any help, only encouragement. A real braided hair that would presumably be dForce compatible sounds great. The ability to unbraid... wow!

    Please keep at it :) Good luck.

     

  • nonesuch00nonesuch00 Posts: 18,316

    Doesn't something as expensive as z-brush have programmable bezier curves, splines & that sort of thing that you create mathematically & then tell z-brush to save as fibre mesh?

    ZBrush is not a regular 3D program. When people need mathematical precision, they start their geometry in something like Blender, Modo, Maya and then take that to ZBrush. OTOH, ZBrush has IMMs (insert multi mesh brushes) which are way cool!

    Thanks! I'll remember that if I ever can afford Z-Bush.

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