Doesn't something as expensive as z-brush have programmable bezier curves, splines & that sort of thing that you create mathematically & then tell z-brush to save as fibre mesh?
Doesn't something as expensive as z-brush have programmable bezier curves, splines & that sort of thing that you create mathematically & then tell z-brush to save as fibre mesh?
ZBrush is not a regular 3D program. When people need mathematical precision, they start their geometry in something like Blender, Modo, Maya and then take that to ZBrush. OTOH, ZBrush has IMMs (insert multi mesh brushes) which are way cool!
yes I have created IMM curve brushes that fake the look, I can model fake braids too but I am stubbornly trying to plait the actual hair for a number of reasons one being dynamic simulation of it unraveling, I wouldn't bother but I actually came within achieving this using the move brush but weird freeze ups and crashing seems to have thrown a spanner on it.
I can't offer any help, only encouragement. A real braided hair that would presumably be dForce compatible sounds great. The ability to unbraid... wow!
Doesn't something as expensive as z-brush have programmable bezier curves, splines & that sort of thing that you create mathematically & then tell z-brush to save as fibre mesh?
ZBrush is not a regular 3D program. When people need mathematical precision, they start their geometry in something like Blender, Modo, Maya and then take that to ZBrush. OTOH, ZBrush has IMMs (insert multi mesh brushes) which are way cool!
Thanks! I'll remember that if I ever can afford Z-Bush.
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youtube is not helping my video won't embed
https://youtu.be/q1aZKphteiQ
I am still puzzling this one, tried masking bits and kept crashing Zbrush
Doesn't something as expensive as z-brush have programmable bezier curves, splines & that sort of thing that you create mathematically & then tell z-brush to save as fibre mesh?
First, some videos on Braid IMMs.
I would look at growing the fibermesh on premade geometry.
ZBrush is not a regular 3D program. When people need mathematical precision, they start their geometry in something like Blender, Modo, Maya and then take that to ZBrush. OTOH, ZBrush has IMMs (insert multi mesh brushes) which are way cool!
yes I have created IMM curve brushes that fake the look, I can model fake braids too but I am stubbornly trying to plait the actual hair for a number of reasons one being dynamic simulation of it unraveling, I wouldn't bother but I actually came within achieving this using the move brush but weird freeze ups and crashing seems to have thrown a spanner on it.
btw I have tried this with LAMH, Carrara hair and Garibaldi hair with even less success
I can't offer any help, only encouragement. A real braided hair that would presumably be dForce compatible sounds great. The ability to unbraid... wow!
Please keep at it :) Good luck.
Thanks! I'll remember that if I ever can afford Z-Bush.