Will an item for Poser (Only) still work in Daz Studio?

jukingeojukingeo Posts: 711

Hello all,

 

I have a "newbie" compatibility question.  I been eying this antique radio for a Steampunk project I want to do:

https://www.daz3d.com/vintage-radio

It is SKU:28669

The problem is that it says it is only for Poser.  Will this work in Daz Studio (Ver 4.10) too?

Thanks!

Comments

  • ChoholeChohole Posts: 33,604

    The actual prop will appear,  but the mats will not as they are poser specific shaders,  as it says in the notes on the sales page.


    DS users can use this product too!
    You just need to apply some materials manually since the mats supplied are not compatible in D/S.

  • jukingeojukingeo Posts: 711
    Chohole said:

    The actual prop will appear,  but the mats will not as they are poser specific shaders,  as it says in the notes on the sales page.


    DS users can use this product too!
    You just need to apply some materials manually since the mats supplied are not compatible in D/S.

    Could you be more specific on that?  What would I need to do to get it to work?

    Thanks

     

  • FSMCDesignsFSMCDesigns Posts: 12,754
    jukingeo said:
    Chohole said:

    The actual prop will appear,  but the mats will not as they are poser specific shaders,  as it says in the notes on the sales page.


    DS users can use this product too!
    You just need to apply some materials manually since the mats supplied are not compatible in D/S.

    Could you be more specific on that?  What would I need to do to get it to work?

    Thanks

     

    You may need to go into the surfaces tab and apply the textures yourself and the places that don't use textures (poser materials only) will have to use Iray or 3Delight shaders

  • jukingeojukingeo Posts: 711

    You may need to go into the surfaces tab and apply the textures yourself and the places that don't use textures (poser materials only) will have to use Iray or 3Delight shaders

    Sounds like a lot of work.  As it is, I still have trouble finding things here!  LOL!

     

  • SzarkSzark Posts: 10,634

    maybe a lot of work but it is a good place to start to learn. smiley

  • jukingeojukingeo Posts: 711
    Szark said:

    maybe a lot of work but it is a good place to start to learn. smiley

    That might be true, but I wouldn't know where to begin with something like this.  I am still pretty new to Daz....and yeah, I still have trouble with lights!

  • FSMCDesignsFSMCDesigns Posts: 12,754
    jukingeo said:

    You may need to go into the surfaces tab and apply the textures yourself and the places that don't use textures (poser materials only) will have to use Iray or 3Delight shaders

    Sounds like a lot of work.  As it is, I still have trouble finding things here!  LOL!

     

    I edit textures and shaders on nearly every project I work on, it is a basic everyday task IMO. Say you want to change a shirt or skirt texture, so into the surfaces tab and change out the diffuse texture. I would suggest loading up a figure or prop, open up the surfaces tab and turn on the Iray interactive preview and just play around with the different settings and slots. It won't hurt anything as long as you don't save and it will help you have a better understanding.

  • Charlie JudgeCharlie Judge Posts: 12,731
    edited March 2019

    Actually for Vintage Radio the textures will work (at least somewhat)  in DAZ Studio, although you might want to adjust them for best results. Attached are quick, straight out of the box renders in both 3DL (blue background) and Iray.

    Vintage Radio 3DL.jpg
    1155 x 905 - 183K
    Vintage Radio Iray.jpg
    1155 x 905 - 393K
    Post edited by Charlie Judge on
  • SzarkSzark Posts: 10,634
    jukingeo said:
    Szark said:

    maybe a lot of work but it is a good place to start to learn. smiley

    That might be true, but I wouldn't know where to begin with something like this.  I am still pretty new to Daz....and yeah, I still have trouble with lights!

    but that is my point if you want to learn then go and find the info to learn (it is all out there on the web, that is how I learnt all this) It may seem daunting at first.

     

    Lighting is an issue for many, you are not alone. Took me years to get it and that was using 3delight, Iray is so much easier being Photo real.

  • jukingeojukingeo Posts: 711

    Actually for Vintage Radio the textures will work (at least somewhat)  in DAZ Studio, although you might want to adjust them for best results. Attached are quick, straight out of the box renders in both 3DL (blue background) and Iray.

    Yeah, for Iray the radio looks like it is 'glowing'.  If that could be toned down it would look pretty good.

     

    Szark said:

    but that is my point if you want to learn then go and find the info to learn (it is all out there on the web, that is how I learnt all this) It may seem daunting at first.

     

    Lighting is an issue for many, you are not alone. Took me years to get it and that was using 3delight, Iray is so much easier being Photo real.

    Understood, I just have more pressing issues right now such as the aforementioned lighting.   This is very much a weak point for me.  I am fine with outside lighting and using the skydome, but thinks fall apart quickly indoors and under heavy shading outside.   I really don't want to buy any 'light packages' since everything needed to create lighting is already in Daz Studio and for the most part, would be a waste of money. 

  • SzarkSzark Posts: 10,634

    What render engine are you using, Iray?

  • jukingeojukingeo Posts: 711
    Szark said:

    What render engine are you using, Iray?

    Yep! 

  • SzarkSzark Posts: 10,634

    well Iray is a lot easier to light than 3dl given you don't need to fake many things lighting related like bounce light for example. I try and use light props, apply an Emissive shader to the bulb surface and I now use real world lumen and Wattage output (info found via Google) and then just lower the EV setting in the Tone mapping (found in the render settings pane). Case in point https://www.deviantart.com/itiseyemeeszark/art/Brownstones-Night-Preset-788780037

  • jukingeojukingeo Posts: 711

    I tried 3DL once, and given that I do not have a graphics card as of yet, it quickly choked my system.  Renders were going a block at a time and were taking ridiculously long.   Also from what I seen on photos, 3DL comes off as CGI at best and often looks more cartoonish.  Iray on the other hand seems to approach realism very well.  Skin textures just look amazing with it.  Rendering, while slow on my machine, still comes out high quality in the end.   I know that with 3DL the sets usually had 'presets' for the lighting and that took care of most things for you.   But I have seen that in which outside lights are uses to light up an area.  So a table lamp would have a virtual overhead light (which isn't seen) to create light on the fixture.   I do know of Iray's Emissive shader and that eliminates that by actually creating an emissive surface on a light bulb or fixture dome itself.    But even so, I do have trouble getting the light levels to where I want it and to the exposure level I want.   It seems when it comes to emissive lights, a ghost light using a plane or sphere seems to work better.   I did notice that the lumen's levels are very inaccurate though, using outrageous values just to get some light going.   I do know of the Tone Mapping setting and that it is defaulted at a setting of 13 and that is fine for outdoor work, but for indoor work, I usually drop that to about 9 or 10...especially for the older 3DL sets that I use.  Granted I am using Iray with them though.  I just like those older DM series environments as they are good with my system in terms of rendering times.   They don't look very realistic, but it gets the idea across for when I want to showcase my characters, so they are good enough for me.

    Ahhhh, I see you are on Deviant Art as well.  Here is my page:

    https://www.deviantart.com/ravendiablo

    Great job on the NY brownstones! I see you are heavy into enviroments and architecture.  I am really loving this one:

    https://www.deviantart.com/itiseyemeeszark/art/Morning-Light-710989760

    You should make that a package for Daz.  I think it would sell well.  I know I would buy it for sure!

    I don't see that you created many ladies, but this one stood out:

    https://www.deviantart.com/itiseyemeeszark/art/Amy-PW-501828740

    VERY nice!  I see you are into strong looking ladies like myself.   I did leave a comment for you on her there. 

  • SzarkSzark Posts: 10,634

    Yeah I don't much human figure rendering anymore cost too much to get where I am happy with the realism. Yes more in to Nature and Architecture.

    Morning Light is a set from Jack Tomalin https://www.daz3d.com/kingdom-of-marrakesh-iray-addon with surfaces adjusted. The light is from HDRI Haven https://hdrihaven.com/ so nothing to sell really. The low plants as form Lisa'a Botanicals not sold here anymore. She went to Hivewire some years ago. The Palms are xfrog plant freebies if I remember correctly. 

    Thanks for the comment.

    As you can see you can get decent results from 3DL and depending on the rig the renders can be quite fast, well they are on mine and 3DL is all CPU no GPU rendering for 3DL. For Iray I have a GTX1080 TI which eally gets quick results compared to CPU only. But I was used to long render times so it didn't bother me too much. I used to render a lot of images overnight. This render https://www.deviantart.com/itiseyemeeszark/art/The-Wild-Garden-309738521 took 148 hours to render out. Lucky for me I was able t spread it out over a week as Vue has a stop and resume render function.

  • LeanaLeana Posts: 11,694
    jukingeo said:

    I tried 3DL once, and given that I do not have a graphics card as of yet, it quickly choked my system. 

     3DL doesn’t use your graphic card at all...

  • jukingeojukingeo Posts: 711
    Szark said:

    Yeah I don't much human figure rendering anymore cost too much to get where I am happy with the realism. Yes more in to Nature and Architecture.

    Morning Light is a set from Jack Tomalin https://www.daz3d.com/kingdom-of-marrakesh-iray-addon with surfaces adjusted. The light is from HDRI Haven https://hdrihaven.com/ so nothing to sell really. The low plants as form Lisa'a Botanicals not sold here anymore. She went to Hivewire some years ago. The Palms are xfrog plant freebies if I remember correctly. 

    Thanks for the comment.

    Kingdom of Marrakesh, huh?

    Oh!  So you got that here.  I thought you made it...the entire thing.  Still, what you did with it looks much better than the stock package:

    https://www.daz3d.com/kingdom-of-marrakesh

    Yeah, yours is more realistic looking.  I guess you did a lot of post rendering work on it, huh?

    As for plants, I have more than enough that you can shake a stick at.  The thing with some of the sales here on Daz, they require you to purchase a NEW item.  More often than not, I rarely care for the new item purchase, but since you have to buy one, I will pick the cheapest one, and it is usually a plant item.  I have some plant items I didn't even look at yet!

    Szark said:

    As you can see you can get decent results from 3DL and depending on the rig the renders can be quite fast, well they are on mine and 3DL is all CPU no GPU rendering for 3DL.

    Really?  3DL only uses the CPU?  I have an i7-6700k 4ghz processor, which in 2017 was one of the fastest processors you could get.   Yet when I tried to do a render with 3DL, the system choked badly on it.

    Szark said:

    For Iray I have a GTX1080 TI which eally gets quick results compared to CPU only. But I was used to long render times so it didn't bother me too much. I used to render a lot of images overnight. This render https://www.deviantart.com/itiseyemeeszark/art/The-Wild-Garden-309738521 took 148 hours to render out. Lucky for me I was able t spread it out over a week as Vue has a stop and resume render function.

    The 1080ti is a bit too rich for my blood and it is really only 1/3rd faster than the 1070ti, which is half the price.  Now they have the RTX-2070 which is much faster and it is only about $100 more than the 1070ti.  The 2070 is the one I am after, BUT as of now, I would have to upgrade my Daz Studio to version 4.11 which is beta right now.  4.10 doesn't support the Iray features on the 2070 as of yet.   Depending on how a scene is set up, if I know I have a lot of stuff in it and I am using lights, I know it will be a long render and yes, I also let the computer render it during the night when I go to bed. 

    148 hours?!?!?  That is unreal.  I never heard of a single render taking THAT long.  As is, I have my machine set for a 3 hour limit and then it shuts the render down.  So far, I have only had one image that took 2.5 hours to render.  Most of my renders are just under an hour long for something semi-involved. If I don't go heavy with lights and only use the Daz Skydome with a single plane background image, it will render in less than a half hour...unless the character is wearing something very elaborate.  But I want to up this.   I was checking out render speeds with my CPU against the 1070ti with a full out Gen 8 character with a simple background and a 20 minute render takes only 2 minutes with that card (Iray of course).  THAT is significant enough for me!

    So for now I am hoping for the final version of Daz to come out that supports the RTX-2070 and then I will get the card.

     

    Leana said:
    jukingeo said:

    I tried 3DL once, and given that I do not have a graphics card as of yet, it quickly choked my system. 

     3DL doesn’t use your graphic card at all...

    Szark mentioned that above as well.  I thought it did.  My Cpu is post Iray having bought it in 2017 and then it was one of the fastest processors out there.  I don't know why my machine renders 3DL so slowly.  It has 16gig ram too, but it does seem I have better luck with Iray.

    Thanks!

  • SzarkSzark Posts: 10,634
    edited March 2019

    No postwork on the KOM render, straight out of Iray. What I did is reset all the surface settings. wink

    Long 3DL renders could be a result of many factors, To higher quality settings that aren't needed. To much transparencies, SSS, high quality settings for environment lights and the list goes on and I only have an i7 7700 3.6GHZ Quad but even with high settings it can still take long to render than Iray with my GPU.

    The reason I got a 1080 TI is that I needed the 11GB VRAM as most of my scenes can be quite big in texture file size terms and 32Gb of RAM handles the rest. I can often go above 16GB of normal RAM per image.

    Yes I know about RTX not working for 4.10.

    Post edited by Szark on
  • jukingeojukingeo Posts: 711
    Szark said:

    No postwork on the KOM render, straight out of Iray. What I did is reset all the surface settings. wink

    Long 3DL renders could be a result of many factors, To higher quality settings that aren't needed. To much transparencies, SSS, high quality settings for environment lights and the list goes on and I only have an i7 7700 3.6GHZ Quad but even with high settings it can still take long to render than Iray with my GPU.

    The reason I got a 1080 TI is that I needed the 11GB VRAM as most of my scenes can be quite big in texture file size terms and 32Gb of RAM handles the rest. I can often go above 16GB of normal RAM per image.

    Yes I know about RTX not working for 4.10.

    Seems like you are doing BIG work. BTW, a bit off topic.  How do you increase the resolution?  I usually render to a vertical frame that is about 1000 pixels high and that is fine for portraits, but if I do a full body shot, the render becomes grainy when I zoom in.  So for those shots I would like better resolution.

    As for the problem I was having with the 3DL rendering, I do recall I DID have a mix of 3DL and Iray stuff in the scene.  There were lots of lights too.  So given what you said, that probably was it. 

    Yes, I know the 1080ti has more VRAM, but for the most part I don't do big scenes like you do.  I usually have only one or two characters and I am good with that.  However, as I said above, I would go bigger / higher resolution on full head to toe portrait shots so when I zoom in on it.

    I think cost vs render times from what I seen on some benchmark tests, when the new final version of Daz comes out, hopefully it will fully support the RTX-2070.   At that point I will get that card then.

  • SzarkSzark Posts: 10,634

    to increase a render dimmensions go to Render Settimg > General and the is a list of presets or you can insert your own values. 

  • jukingeojukingeo Posts: 711
    Szark said:

    to increase a render dimmensions go to Render Settimg > General and the is a list of presets or you can insert your own values. 

    It isn't the size i am after, but the resolution, so this way when you zoom in  on a full figure shot, the face doesn't become a pixelated mess.

  • SzarkSzark Posts: 10,634
    edited March 2019

    no, DS only does dimensions not PPI or DPI. You will need to render the image much larger to get the type of definition. Case in point https://www.daz3d.com/forums/discussion/311951/how-to-do-post-render-editing-on-image-resolution-too-low-for-digital-should-i-print-scan#latest read what Richard says about PPI and DPI in DS, or not in DS as the case maybe. 

    Post edited by Szark on
  • Richard HaseltineRichard Haseltine Posts: 100,839

    Consider two images, both 3,000 pixels square, one 72PPI and the other 300PPI. Both contain an array of little squares, each (assuming we are talking about standard 8 bit per channel images) having one of 16 million colours. Where can the 300 PPI image find extra details that are lacking in the 72 PPI image? The difference between them is just how big the squares are if placed at 100% in a context that uses physical uinits (such as a page layout application or a printer).

  • jukingeojukingeo Posts: 711
    Szark said:

    no, DS only does dimensions not PPI or DPI. You will need to render the image much larger to get the type of definition. Case in point https://www.daz3d.com/forums/discussion/311951/how-to-do-post-render-editing-on-image-resolution-too-low-for-digital-should-i-print-scan#latest read what Richard says about PPI and DPI in DS, or not in DS as the case maybe. 

     

    Consider two images, both 3,000 pixels square, one 72PPI and the other 300PPI. Both contain an array of little squares, each (assuming we are talking about standard 8 bit per channel images) having one of 16 million colours. Where can the 300 PPI image find extra details that are lacking in the 72 PPI image? The difference between them is just how big the squares are if placed at 100% in a context that uses physical uinits (such as a page layout application or a printer).

    So basically, you have to scale up the pixel count in terms of size and then when the render is done, just scale it back down.  Ok, so that certainly makes sense.  I am trying a long shot right now and got a render cooking at a bit larger size.  If it turns out great then I am probably going to redo some of my longer shots.  The closeups are fine at the size I had them (Long side at 972 pixels).  But now I upped that to 1273.  I know, it's not a lot, but I just want to see the difference.

    Thanks!

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