Gradient Shader for DAZ Studio?

nDelphinDelphi Posts: 1,868
edited October 2013 in Daz Studio Discussion

Is there a gradient shader for DAZ Studio? Poser has. You can see it in this promo for the Enforcer Armor's visor.

Link removed for off-site advertisement. Please post a link to the image of the item you want to show

I have searched for an answer but don't see one. I know this is a longer shot, but perhaps someone is working on one?

Gradient-Visor.jpg
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Post edited by nDelphi on

Comments

  • almahiedraalmahiedra Posts: 1,353
    edited October 2013

    nDelphi said:
    Is there a gradient shader for DAZ Studio? Poser has. You can see it in this promo for the Enforcer Armor's visor.

    Link removed for off-site advertisement. Please post a link to the image of the item you want to show

    I have searched for an answer but don't see one. I know this is a longer shot, but perhaps someone is working on one?

    For gradient you mean something like this?

    or I totally didn't understand?

    03.png
    1000 x 1666 - 392K
    Post edited by frank0314 on
  • nDelphinDelphi Posts: 1,868
    edited October 2013

    nDelphi said:

    Link removed for off-site advertisement. Please post a link to the image of the item you want to show

    Advertising?

    This is new. This isn't the first time I have put links to products not sold at DAZ here. Like in the Celebrity Lookalike thread. Everyone does.

    Anyway, http://en.wikipedia.org/wiki/Color_gradient

    I did some digging and it seems that Particle FX for DAZ Studio, which was sold here had this ability.

    http://home.earthlink.net/~particlefx/ParticleFX/ParticleFX-UsersGuide-ColorGradient.htm

    Post edited by nDelphi on
  • frank0314frank0314 Posts: 14,252
    edited October 2013

    nDelphi said:
    nDelphi said:

    Link removed for off-site advertisement. Please post a link to the image of the item you want to show

    Advertising?

    This is new. This isn't the first time I have put links to products not sold at DAZ here. Like in the Celebrity Lookalike thread. Everyone does.


    The difference is in the Celebrity thread it is all as a request. You can't start a thread off showing products for sale in other stores.

    Post edited by frank0314 on
  • PendraiaPendraia Posts: 3,598
    edited October 2013

    nDelphi said:
    Is there a gradient shader for DAZ Studio? Poser has. You can see it in this promo for the Enforcer Armor's visor.

    Link removed for off-site advertisement. Please post a link to the image of the item you want to show

    I have searched for an answer but don't see one. I know this is a longer shot, but perhaps someone is working on one?

    I'm fairly sure that this can be done in shadermixer. IIRC in the global illumination thread someone posted a recipe that allowed for many colours like a rainbow. I'm pretty certain that it could be adapted to do what you want. When Lady LittleFox released her hair shader there was talk about doing something similar for DS and she had someone who was working with her...that would be very similar to what you are after. I don't know if that has gone anywhere yet...I'm assuming as I couldn't see your link as it was removed that you meant a gradient like you have in photoshop...
    Post edited by Pendraia on
  • nDelphinDelphi Posts: 1,868
    edited October 2013

    I posted an image of the helmet with the visor using gradient colors in Poser in the my first post.

    In the case of the visor the red color will always be stronger in the direction of the camera and the edges dilute down to the other gradient colors, in this case black. I believe we have this effect in Carrara as well. I would like to see it for DAZ Studio.

    Post edited by nDelphi on
  • Lissa_xyzLissa_xyz Posts: 6,116
    edited October 2013

    Offset your lights however you want them and parent them to your camera so they move when you change angles?

    /shrug

    No idea. lol

    Post edited by Lissa_xyz on
  • nDelphinDelphi Posts: 1,868
    edited October 2013

    Vaskania said:
    Offset your lights however you want them and parent them to your camera so they move when you change angles?

    /shrug

    No idea. lol

    You know, I tried that. It didn't come out as I had hoped. The visor's texture is red to begin with. I even tried lowering the opacity down when I was experimenting, it made it worse.

    Post edited by nDelphi on
  • PendraiaPendraia Posts: 3,598
    edited December 1969

    nDelphi said:
    I posted an image of the helmet with the visor using gradient colors in Poser in the my first post.

    In the case of the visor the red color will always be stronger in the direction of the camera and the edges dilute down to the other gradient colors, in this case black. I believe we have this effect in Carrara as well. I would like to see it for DAZ Studio.

    I believe you could probably do something like this in shader mixer. I know that you can control colour using the edge blend brick and have two different colours. Not sure off the top of my head what the network would need to include though...and I need to go and do assessment for reports.
  • SickleYieldSickleYield Posts: 7,644
    edited December 1969

    Add an Advanced Ambient light, set it to light only the relevant material, and set the base and falloff colors different from one another. Works like a charm.

  • PendraiaPendraia Posts: 3,598
    edited December 1969

    Add an Advanced Ambient light, set it to light only the relevant material, and set the base and falloff colors different from one another. Works like a charm.
    That's cool Sickle...I've bought AoA's products but haven't really had chance to play with it yet.
  • Lissa_xyzLissa_xyz Posts: 6,116
    edited December 1969

    Pendraia said:
    Add an Advanced Ambient light, set it to light only the relevant material, and set the base and falloff colors different from one another. Works like a charm.
    That's cool Sickle...I've bought AoA's products but haven't really had chance to play with it yet.
    You have no idea what you're missing. lol
    These new lights of his are pretty awesome, and if I understood him right, he's working on a volume camera update to allow flagging on those as well. *squee*
  • PendraiaPendraia Posts: 3,598
    edited December 1969

    Vaskania said:
    Pendraia said:
    Add an Advanced Ambient light, set it to light only the relevant material, and set the base and falloff colors different from one another. Works like a charm.
    That's cool Sickle...I've bought AoA's products but haven't really had chance to play with it yet.

    You have no idea what you're missing. lol
    These new lights of his are pretty awesome, and if I understood him right, he's working on a volume camera update to allow flagging on those as well. *squee*unfortunately it's not likely to ease up at work for the next few weeks. I'll be busy writing the end of year reports.
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