Photorealisitc skin thread

This discussion was created from comments split from: Tynkere Carrara FAQ scrapbook & other things.

Comments

  • magaremotomagaremoto Posts: 1,227
    edited February 2019

    Realistic skins are not one of my main areas (I'm normally into NPR), but others such as magaremoto have been getting excellent results https://www.daz3d.com/forums/discussion/comment/4353841/#Comment_4353841

    Did a basic comparison of G2F with a base skin and Ringo Monfort's DP Victoria 6 Carrara Shaders which have a nice Subsurface Scattering addition to the shaders https://www.daz3d.com/dp-victoria-6-carrara-shaders

    Other users who enjoy working with Photo-Realistic are welcome to update the render settings !

     

    thx Bunyi, this my latest effort to get good results using Philemo's PBR shading model on a G3 skin; it's pretty intuitive and gets fast renders, investigating yet though

     

    11.jpg
    1380 x 1920 - 401K
    Post edited by magaremoto on
  • magaremotomagaremoto Posts: 1,227
    edited February 2019

    another try, added SSS map and ambient occlusion; normalization in post

    39.jpg
    1380 x 1920 - 384K
    Post edited by magaremoto on
  • another try, added SSS map and ambient occlusion; normalization in post

     

    Very nice. Did you use the fast SSS provided by the PBR model?

     

  • magaremotomagaremoto Posts: 1,227

    I loaded the sss map into the sss scattering channel and assigned a reddish color to the sss color channel of your PBR lighting model smileyyes

  • I loaded the sss map into the sss scattering channel and assigned a reddish color to the sss color channel of your PBR lighting model smileyyes

    It's the way I also do it. When no SSS map is available, I use a 5% value.

    Have you tried the sheen effect ? With a small value (0.2 or 0.3), it simulates a peachy skin effect.

  •  

    It's the way I also do it. When no SSS map is available, I use a 5% value.

    Have you tried the sheen effect ? With a small value (0.2 or 0.3), it simulates a peachy skin effect.

    Sorry, you don't have it. It's in the development version on my computer indecision

  • magaremotomagaremoto Posts: 1,227
    edited February 2019

    ok thx for your time on carrara

    anyway as you can see in this image  I get a decent soft sheen effect by tweaking the PBR reflection channel (albedo color blueish); moreover playing with the AO channel I can tweak the hue of the skin to obtain a likely mulatta

    bravo Philippe, it seems to have almost a C release 9 laugh

     

    41.jpg
    1380 x 1920 - 325K
    Post edited by magaremoto on
  • Philemo_CarraraPhilemo_Carrara Posts: 1,175
    edited March 2019

    My take with v4 ranger with Elite Katie material.

    I still have to work on the hair, but I'm satisfied with the skin.

    Shoulders are a bit weird, but it's how it's in the initial material. It looks the same whatever the settings I do.

    KatieBridge.jpg
    960 x 1280 - 867K
    Post edited by Philemo_Carrara on
  • ChoholeChohole Posts: 33,604

    Skin specific posts split onto there own thread as they were tending to be derailing the original thread somewhat.

  • Bunyip02Bunyip02 Posts: 8,588

    Would be nice to see a tutorial for the lateset plugins for skin realism, very nice results being obtained !!!

Sign In or Register to comment.