Creating new figures: some setup trouble

Hi! I'm having some problems setting this old model of mine into DAZ:

Notice how the bounding box looks all wrong when i select the main body. Dammit i should have used the gizmo tool -- well trust me, it's all zeroed. Bounding boxes for each bone other than the main body look fine. I remember this happening to me in the past. I'm not sure how (or if tbh) i fixed it.

help plz :)

Comments

  • MattymanxMattymanx Posts: 6,954

    Select the Node Editor Tool, then select the different nodes in the scene tab or viewport and then you can adjust their center and end points in the Tool tab.  When you are finished, with the node editor still selected, go to the menu in the upper right of the Tool tab and find Memorize Figure Rigging.  That will cause what you changed to become the defaults.  Then you can save the figure as a figure.

  • guilledcfguilledcf Posts: 75

    Hey, cheers @Mattymanx ! :) Do you mean the joint editor tool? But the skeleton is fine, and each bone works alright, symmetrized and even weighted already... everything is fine indeed, but when i select the whole geometry, its contour box appears like crooked sideways. 

    The figure is perfectly usable, and this would be no problem if it was for my only personal use, but i had the idea of releasing it as a freebie, and I'd like it to look good...

     

  • MattymanxMattymanx Posts: 6,954

    Yes, sorry, the Joint Editor Tool.  DS was not open in front of me.  Double check the Orientation on the main figure, the rotations may be off.

  • guilledcfguilledcf Posts: 75

    Yay, found it! :D There in the Joint Editor tool pane. Thanks a lot @Mattymanx! This was driving me crazy.

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