Unit Scale in Daz3D
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Hey guys, I'm looking to develop environments and props for DAZ and I was wondering where I could find the size information for the characters that everyone uses, I need to know this so I can model my objects with a good understanding of proper proportions without having to rescale them later on down the line. In Unreal Engine the general figure size is 182cm, so I am used to modelling my objects in relationship to that figure. Does Daz also work with real world based scale or does it have its own measurement system?
Thanks for your help!
- Scott
Comments
DAZ uses the metric system where 1 unit = 1 centimeter. So a translation of 10.00 is 10cm. The floor grid in the viewport is marked out in 1 meter squares, and if you create a cube primitive and move it by Xtrans 100.00, it will move exactly 1 meter - ie. one square on the grid.
Depending on what modeller you use, your main concern will be the options in the Import dialog. DS has options for most common modellers, and a custom option where you can set your own scale. I use 3d max, and I can tell you that positioning from max to DS is absolutely accurate to several decimal places.
Size data is available on the store page for the recent DAZ originals.
Thanks for the answer maclean, that was exactly what I was looking for ;) Ill be using blender for most of my modelling, do you have any experience with exporting from blender to daz? If not no bigge, im sure I can find a tutorial somewhere
Thanks again!
Blender uses 1 meter as the base unit so models will be 100 time bigger in Blender than in Studio.
Thanks, jestmart. I've never used Blender, so i wouldn't have had an answer.