Can one figure geograft to multiple other figures?
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Hi all - could not find any forums references that hit directly on this question.
I'm working up a set of appendages - for the sake of visulisation, think antennae - that are themselves rigged (ie with a skelteon and with the mesh weight mapped onto the skeleton).
Ideally, I'd be able to geograft this one appendage figure onto multiple triax figures (Genesis, G2M, G2F etc. etc.) ... but it's looking like that's not possible - all the products and discussions I see are all about geografting to just one figure. So, putting it out there, is there a way to achieve multiple figure geografting, or is it going to be a case of creating multiple to-be-geografted figures? The advantage of just one is that all UV work and all morphs only have to be built / maintained once.
I understand that the geograft requires the subject and target to share identical boundary vertices. In some cases that is no big deal (with tolerances eg G3M and G8M share nearly identical geometry in some places).
My thought to deal with real geometry differences is a 4-step one:
- Create the appendage with all its morphs and articulation.
- Create a set of "boundary" surfaces figures (ie one for each genesis model) that match the various different genesis vertices on the outer boundary and match the appendage vertices on the inner boundary.
- Geograft the appendage to the multiple boundary surfaces
- Geograft the specific boundary surface to the specific genesis model.
... which will only work if the appendage can be geografted to multiple boundary surfaces and if a figure with a geograft can itself be geografted.
Any thoughts?
Cheers, Lx
Comments
My thought is that you'd be much better off doing this is a conforming item (worn) with a cutout or refraction edge blend to combine the antenna texture with whatever skin texture is used.
Rob suggests a Conditional Graft Modifier, but I'm not sure how that would work if he means
Thanks for the suggestions guys - exploring. I was not aware of conditional grafts so that is a very groovy bit of technology to find out about - and the tutorial was very clear and easy to follow.