Anybody tried the Scarf Braid Hair in Poser?
![TheWheelMan](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/userpics/038/n3WU7Q2CUH3V7.jpg)
When I try to load it , it asks for an .OBJ file that, as far as I can tell, is non-existent.
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When I try to load it , it asks for an .OBJ file that, as far as I can tell, is non-existent.
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I just checked the what's included and features and it says DUF and CR2 but does not say anything about an OBJ...I think someone made a mistake with the files. Will see what else I can find out.
According to this readme, there is no obj, someone definitely made a mistake with the files.
http://docs.daz3d.com/doku.php/public/read_me/index/17264/file_list
PoserCFs for Dson Importer never come with OBJs. Open up the CR2 in a text editor, since it's only PoserCF, there shouldn't be anything in it except
which launches the associated python file, which itself launches the duf file via dson and converts it and uses the Runtime\DSON\auto_adapted folder.
Okay, I'll check the file and see what's in it.
Well, ok, it turns out there are OBJs involved. This DSON thing really creates a lot of unnecessary folders/files. When you load the CR2 for the hair, it should create an associated geometry file in Daz Studio Library\Runtime\DSON\auto_adapted\data (Daz Studio Library being whatever runtime you have mapped as the writable runtime folder in Poser under Scripts > DSON > Preferences).
Thank you for the info, Vaskania. I found the file, and once I pointed the Importer to it, the hair loaded just fine. I don't understand why I had to manually do this, however. I also wonder if it will remember the location, or if I'll have to do this every time I load the hair.
That I couldn't say. I don't have that hair to look at things. What version of the importer are you using?