Hairy Genesis bceomes Alopecic when changing rendering level - any solutions?
Headwax
Posts: 9,987
Hya
As part of today's bumpathon I have just started to play with genesis and give him Carrara hair.
I want to develop my character with low rendering levels until ready for the final render.
But when I change rendering levels from 0 to 2 etc all my Carrara hair goes hay wirey.
Apart from working with the higher resolutions does anyone have any suggestions
thanks in advance :)
Comments
New one to me.
ha ha yes, when I change the rendering level and go into the hair room again I am given a much higher resoloution figure to work on .....
New one to me as well, must investigate, will let you know if I find out anything useful.
thanks! sorry didn't see your reply :(
is probably changing the UV mapping too, oddly Genesis 8 didn't do this for me with hair changing resolution but it DID do it applying displacement
some mesh changes seem to be seen by the hair room as changing vertex order others it's ok with
I have yet to figure out just what does it specifically
thank you Detective Wendy :)
Mwbbe use a duplicate body as.a body hair cap?
don't use level two... I only ever go as high as one... when I remember
well I just tested and saw no change
what DOES affect it is UV and displacement and possibly you are triggering a change in one or the other adding subdivision, check your shaders also genesis has multiple UV's for different characters and changing them will affect the hair badly
thanks Wendy, just changing rendering levels, will post pic later - not changing shaders as far as I am aware - the mesh in the hair room comes in much more subdivided when change rendering levels ??? thanks agin !
you don't have to there could be a shader there already affected by subdivision
I cranked both render subdivision and model subdivision up on the same haired character with no change to the hair but displacement even in a cornea shader will break the hair and and UV changes even just adding shading domains.
hya Wendy thanks for that here are the images - you can see the resolution in hair room changes with changes in render level
from left to right image 1 render level o, render level 1
image 2 render level 0,1,2
velly interwesting