Dogtags get distorted

I picked up "Army Uniform for Genesis 3 Male(s) and Genesis 2 Male(s)" by Sarsa just now, mainly for the dogtags.
Now I see that the dogtags get distorted when put on figure with a more muscular build.
Attached is a screenshot of the dogtags on a G3M figure with the "bodybuilder" morph turned to 100%.
Seems like a pretty fundamental flaw to me...
Is there something I can do about this?
Thanks!


Bildschirmfoto 2019-03-09 um 10.40.39.png
919 x 580 - 478K
Comments
You may want to create a custom morph (you could probably do that by having the figure zeroed but for the morph, loading but not fitting the tags, and using the dForm to pull them out; on the figure, click the gear on the slider for the Muscular Morph and copy the Name field, then for the tags use the Spawn Morph button in the dForm pane and paste the name in).
Wouldn't it be equally possible to extract the metal sign as a separate object and then parent that to the chain, while hiding or deleting the sign that is part of the chain.
Thanks for the suggestions, will report back if I succeed or have questions.
Those dog tags don’t work well and have always distorted. the ones from FW Alex are better if you don’t have them.
Parent the tags to a null and move them independently and not to the figure
Yes, but I thought that would involve more steps.
Thanks for the tip! Do the FW Alex tags also look decent on a G8M?