Normals for Audrey? (SOLVED)

reserv888reserv888 Posts: 1,150

The Audrey character has two icons for Normals On and Off, but I can't see any difference in the renders.

Can some please explain what "normals" are and what i am doing wrong?

Post edited by reserv888 on

Comments

  • ChoholeChohole Posts: 33,604

    Normal maps are another way of doiing bump mapping  
    Why not trying pushing the button and see if you can see the difference.

  • reserv888reserv888 Posts: 1,150
    Chohole said:

    Normal maps are another way of doiing bump mapping  
    Why not trying pushing the button and see if you can see the difference.

    Thanks for your reply Chohole.

    I have made renders (the render one can do directly in the viewport) with Normals turned On and Off. No difference what I can see.

  • fastbike1fastbike1 Posts: 4,078
    edited March 2019

    @reserv888

    You may need a closeup to see differences. I'm also not conviced that the Iray viewport and an actual render give the same results. The few times I have used the Iray option for the viewport, the lighting looks different from an actual render. FWIW.

    Post edited by fastbike1 on
  • FSMCDesignsFSMCDesigns Posts: 12,781

    Go to the surfaces tab and select the figure and then go to surfaces and select the torso, or arm, or face. There will be a slot called Normal Map. If there is a blue texture there and a value asssigned to it, then your normals are active.

    Normal maps are like a general bump map and when used with a bump map, the bump gives you finer details. Lots of thimes you will need to increase the subdivision to see the effect of these maps.

    normals.jpg
    471 x 634 - 211K
  • reserv888reserv888 Posts: 1,150

    Thanks a lot chohole, fastbike1 and FCMCDesigns for your replies. When rendered close-up there is a small difference not noticeable in the viewport.

    Thanks also for educating me what Normals are used for.

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