Need Help with export
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I need some help here.
I bought myself a new Character for Genesis 3 males. If i try to export it in DAZ3D Studio i got only the standard gen 3 Mesh. Only with the new Texture.
How can i Export the Modified Mesh properly with the New Char?
The only thing that worked was as i opended the new Mesh with Carrara and exported it as a OBJ. But OBJ does not export the weights or the Joints.
What should i do ?
Comments
What character was it? What do you need to export it for?
Sorry. I sayd it the wrong way. my mistake.
I export the Modified Mesh from DAZ3D into Cinema 4d as a simple FBX. After it wasnt working i tryd the whole other Formats i can export from DAZ3D Studio.
Nothing worked. I Got only the standard Gen 3 Male with his new texture. After that i tried it in Hexagon 2.5.
I could Export it fron Hexagon as a OBJ, but thart was it. I got the Rigjht Mesh but without Texture tags or Weights.
There must be a possibillity that i can export the Modified Mesh as a colladda or maybe an FBX, so that i can keep the whole new Mesh and especially the Original Weights. The Figure in Gen 3 was Whillis and Cain. But Cain works for Gen 3 and Gen 8.
I absolutely dont know what to dio next. I allready tries all that i could do.
I hope you can help me in this case
Nice Greetings
Arkadius Palik
What options are you using in the FBX export dialog in Daz Studio?
There are the standard Options and i use only Merge Text to folder and then Selected, Figures and Morphs.
It only works if export the Mesh into Hexagon 2, and then export it as a different File like OBJ, 3DS and so on.
But allways without Textures or weights.
I tried exporting to FBX a G8 figure with a full body morph applied using only the Selected, Figures and Morphs options, plus Collect Textures to Folder.
I don't have C4D, but I imported into Blender and the figure has the morphed shape. The textures are in a sub-folder below where the FBX file is created but there are no materials imported. The bones are a mess and there is no weight mapping.
It looks to me like the FBX export from DS isn't much good, and C4D's importer is having a hard time dealing with what it produces. Maybe you could find a FBX file from another source to verify the C4D importer is working fully.
Try these settings (see attached) for exporting FBX and importing in Cinema4D. I do the following and can get textures, poses and morphs all working.
Note that under the export rules, there is just a single entry. By default, there were two entries and I suspect that one of them was throwing things off.
Thanx for the Help.
I ry it as soon get back from Work.
I missed my Bus, so i tried it.
Perfect it works. Thanks a lot.
Problem. Not as quiete as i expected. It worked once. But not now.
I got the Settings as you said but i have only one Rule in the Export Morphs Tag.
I got only the Standard Genesis 3 Male.
You said there should be at least two Rules in the Export Rule Tab. I got only one. I can Export and Import CVS Files. But i dont understand what they should mean.
It worked at leased once. But not now. I Got all settings as you said. But it isnt working at the moment.
The only thing that has come into my mind is that i deinstall and instell again DAZ 3D Studio. Maybe its just only a bug.
No, for export rules, there should be only one (per a video I found regarding FBX exports). A factory install of DAZ Studio has two entries in there for some reason; I deleted one of them. Whether or not that has any bearing on things, I don't know. I just wanted to match my settings exactly as I found in the video.
Having said that, not sure why it would only work once. I can now consistently export single frames using FBX and import into Cinema4D using the settings above. I can have custom poses and morphs and both export a-ok. What doesn't work at all are animations; still trying to find a workaround for that.